To learn more about Gerda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Gerda profile has been last updated at: March 17th, 2025.
To learn more about Gerda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Splashing Fun
Unlocks at level 1
Cooldown: 0s
Range: Global
Initial Energy: 0
Gerda uses a wooden ladle to splash spring water within a 2-tile radius, healing affected allies for 120% + 10% HP and dealing 140% + 15% damage to affected enemies. Enemies affected are also put to sleep for ls and cannot move or act.
Each time a target receives healing equal to 10% of their max HP or is healed 3 times by Gerda's hot spring, the sleep extends by 0.5s, up to 3s.
Unlocks at level 51: Increases damage dealt to 150% + 15%.
Unlocks at level 111: Increases damage dealt to 160% + 15%
Unlocks at level 171: Increases damage dealt to 170% + 15%
Unlocks at level 231: Increases damage dealt to 180% + 15%
Spring Therapy
Unlocks at level 11
Cooldown: -
Range: Global
When a battle starts, Gerda leaps forward up to 3 tiles and stomps the ground to unleash a spring, dealing 200% + 20% damage with an interruption effect to enemies within 1 tile. Then she creates a hot spring within a 2-tile radius. Allies within this area recover 25% + 2% HP per second, while enemies recover 4% HP per second (capped at 0.5% of their max HP). Gerda is unaffected when casting this skill.
Unlocks at level 71: Increases damage to 220% + 20%.
Unlocks at level 131: Increases damage to 240% + 20%.
Unlocks at level 191: Increases damage to 260% + 20%.
Mighty Smash
Unlocks at level 31
Cooldown: -
Range: 1 Tile
Gerda smashes an enemy with a wooden ladle, dealing 150% + 10% damage and stunning them for 1.5s. At the same time, Gerda gains a 340% + 30% shield for 8s.
Unlocks at level 91: Increases the shield value to 360% + 30%
Unlocks at level 151: Increases the shield value to 380% + 30%
Unlocks at level 211: Increases the shield value to 400% + 30%
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Gerda reduces her damage taken by 12% during battle.
Level 2: Gerda reduces her damage taken by 16% during battle.
Level 3: Gerda reduces her damage taken by 20% during battle.
Spring of Life
Unlocks after reaching Mythic+
Cooldown: -
Range: Global
Gerda increases healing received from the allied hot spring by 120%. Each time an ally is healed by it, the cooldown of Mighty Smash is reduced by 0.2s.
Unlocks at Ex. Weapon +5: Increases the healing received from the allied hot spring by 150%.
Unlocks at Ex. Weapon +10: When an ally enters an allied hot spring for the first time, they become unaffected for 5s.
Unlocks at Ex. Weapon +15: Increases the healing received from the allied hot spring by 180%.
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 1
When Gerda stomps the ground during Spring Therapy, she stuns enemies for 2s instead of interrupting them.
To check the Charm's set bonus for Gerda go to our Season 3 Charms guide.
Gerda images aren't available yet. They will be added soon.
Review
Gerda is an A-rank character of the Tank class who belongs to the Mauler faction with a kit centered around acting as a Hybrid Tank-cum-Support and a CC source.
At the start of battle, Gerda jumps forward, interrupting enemies and placing her Healing Spring down, which will also stun the enemies at S+.
Her Ultimate, Splashing Fun - heals allies, deals damage to enemies, and also puts enemies to Sleep based on how much healing they received from Gerda’s Healing Spring.
Her first skill is her leap, Sprint Therapy, and after its initial effect it works as a passive indiscriminate environmental healing source that heals both enemies and allies. When the enemies are healed, Gerda also extends her Ultimate’s Sleep duration up to 3s.
Her second skill, Mighty Smash, is a simple attack that stuns an enemy while also giving herself a shield.
Now, for a quick overview of her performance in the various game modes:
Story and AFK stages – Gerda is mostly useful in Eironn teams, as a CC specialist, using manual play to keep enemies in Gerda’s Healing Spring, to extend the Sleep duration of her Ultimate, and while she can be made to work, she is almost never the best option in her slot.
Dream Realm – As a Tank with low damage output and no offensive buffs, Gerda has no use in current Dream Realm bosses, where every unit should either buff or deal damage. Her Charm is okay for bossing content but it does not make her good enough to see any use.
PvP – Gerda is too squishy to be used as a solo frontline in PVP, and can easily be burst down at the start of battle, with her kit being generally low impact and her Ultimate too slow. Gerda gets better when a fight drags out and she gets to make use of her CC and keep allies topped up. She can be used in shakir-based mauler teams. What she provides to the team is her interrupt at the start of battle, which can interrupt enemy Bonnie if she is in range and thus help in some matchups.
Investment
Gerda’s Healing Spring stays after death, making her somewhat viable at Epic rarity if the Spring is placed near her allies at the start of battle.
Legendary+ reduces her damage taken.
Mythic+ increases her Healing Spring’s healing, and also reduces the cooldown of Mighty Smash when allies are healed.
EX+10 makes allies unaffected when they enter her Healing Spring.
Supreme+ gives her initial slam an additional 2s stun.
Ideally, Gerda wants Supreme+ and EX+10 for the 2s stun and Healing Spring unaffected buff. Although, she can still be used at lower dupes and works well in Early Game/Early Server progression.
Conclusion
Gerda is a niche control tool, in a roster where we already have better options for control, making her almost never the best tool for the job, and aside from her CC usage, the rest of her kit is fairly low impact. Her main usage, if you want to make her work, is for disrupting enemies with her initial stun, so pull for her if you want an additional tool in the arena, otherwise she is easily skippable.
Can interrupt enemies at the start of the game, most notably Bonnie.
Hybrid kit, can heal even after death, tank and provide CC.
Good for Early Game progression.
Her interrupt works at 1 copy.
Heals enemies, and if she dies you don’t even get anything to show for it.
Low Damage.
Squishy for a Tank, needs a second Tank to hold the frontline.
Very Slow Ultimate.
AFK Stages
PVP
Dream Realm (Overall)
Snow Stomper
Lone Gaze
Orson
Crystal Beetle
Shellbrute
Creeper
Illucia
Thalassa
Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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