To learn more about Kulu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Kulu profile has been last updated at: June 3rd, 2025.
To learn more about Kulu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
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Profile
Blast Mayhem
Unlocks at level 1
Cooldown: 0s
Range: Global
Initial Energy: 300
Passive. When Kulu's normal attack hits a target, triggers an explosion that deals 80% damage to that target and adjacent enemies. Kulu's skills can damage both enemies and allies, but allies take 70% less damage.
Active. Kulu unleashes her fury, bombarding the enemy side of the battlefield 14 times. Each strike hits a random tile, dealing 90% +10% damage to all units on that tile and in its surrounding area within 1 tile. At least 10 strikes will hit areas with 1 or more enemies within, and at least 6 strikes will hit the area with the most enemies. After the bombardment, Kulu summons the gigantified Boomboom to deal 250% + 25% damage to all units on the enemy side of the battlefield. Kulu only casts her Ultimate if there are enemies present on their side of the battlefield. She becomes unaffected while casting her Ultimate.
Unlocks at level 51: Each bombardment strike deals 100% +10% damage.
Unlocks at level 111: Each bombardment strike deals 110% +10% damage.
Unlocks at level 171: Each bombardment strike deals 120% +10% damage.
Unlocks at level 231: Each bombardment strike deals 130% +10% damage.
Demolition Zone
Unlocks at level 11
Cooldown: 11s
Range: Global
Passive. When a battle starts, Kulu bombs the line of tiles on the enemy side of the battlefield directly bordering the allied side, leaving debris that blocks movement on the affected tiles. The bombing also knocks back any units on those tiles toward their side of the battlefield. Debris on the center tile can be destroyed after taking 6 + 1 hits, but debris on other tiles is indestructible.
Whenever the center debris is destroyed, Kulu marks the tile for an explosion that detonates after 8s, covering it with debris once again.
Active Kulu teleports to the nearest enemy, dealing 150% + 20% damage to that enemy and knocking them into the air. She then returns to her original tile. If the target is the battlefield, Kulu knocks the enemy back toward their side by up to 3 tiles instead of knocking them into the air. Kulu is invincible while casting this skill.
Unlocks at level 71: Increases the damage dealt to 170% + 20% when the skill is used actively.
Unlocks at level 131: Increases the damage dealt to 190% + 20% when the skill is used actively.
Unlocks at level 191: Increases the damage dealt to 210% + 20% when the skill is used actively.
Boomboom Bash!
Unlocks at level 31
Cooldown: 14s
Range: Global
Kulu summons Boomboom, which bounces 3 times between enemies. The first 2 bounces target 2 frontmost enemies, devouring them. For the last bounce, Boomboom targets 1 rearmost enemy on the enemy side of the battlefield and releases the devoured enemies upon hitting the last target.
Each bounce deals 110% + 10% damage to its target and adjacent units, reducing their movement speed by 60% for 3s. Devoured enemies are unable to attack or act and can only take damage from Boomboom. If Boomboom cannot find a valid target for the final bounce, it will instead travel 3 tiles toward the enemy side, unless blocked by terrain or the battlefield edges.
Unlocks at level 91: Each bounce deals 120% + 10% damage.
Unlocks at level 151: Each bounce deals 130% + 10% damage.
Unlocks at level 211: Each bounce deals 140% + 10% damage.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Increases ATK by 6% during battle. Dealing damage to enemies will increase ATK by an extra 0.6%, stacking up to 50 times.
Level 2: Increases ATK by 8% during battle. Dealing damage to enemies will increase ATK by an extra 0.8%, stacking up to 50 times.
Level 3: Increases ATK by 10% during battle. Dealing damage to enemies will increase ATK by an extra 1%, stacking up to 50 times.
Bombs Away!
Unlocks after reaching Mythic+
Cooldown: -
Range: Global
When a battle starts, Kulu applies an explosive debuff to all enemies, increasing their damage taken by 10%, which lasts until the end of the battle. When an enemy with the explosive debuff is defeated, Kulu turns them into a doom bomb that detonates after 2s. The explosion deals 210% damage to all units within 2 tiles, plus extra damage equal to 15% of the defeated enemy's initial HP. The extra damage cannot exceed 300% of Kulu's ATK.
Unlocks at Ex. Weapon +5: The doom bomb explosion deals 240% base damage.
Unlocks at Ex. Weapon +10: The doom bomb explosion deals 270% base damage.
Unlocks at Ex. Weapon +15: Kulu enters blast mania for 10s each time a doom bomb detonates. gaining 35 Penetration and expanding the explosion radius of her normal attacks, as well as her Blast Mayhem and Boomboom Bash skills, to 2 tiles. Multiple detonations won 't stack the effects but will extend the duration of blast mania by a set amount.
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 2
Kulu gains extra ATK SPD and Ranged DEF during battle. If there are no enemies on Kulu's half of the battlefield, her ATK SPD increases by 40 and her Ranged DEF increases by 40 For each enemy present on Kulu's half of the battlefield, the buff values decrease by 10, down to 20. Other allies on Kulu's half of the battlefield receive a portion of these buffs, benefiting by 50% of their values.
To check the Charm's set bonus for Kulu go to our Season 3 Charms guide.
Kulu images aren't available yet. They will be added soon.
Review
Kulu is an S-Level Marksman of the Hypogean faction who, despite having decent damage in the right conditions, is more useful for the Anti-Melee utility and defensive buffs she brings.
Kulu’s Ultimate, Blast Mayhem, has both passive and active effects. Her Passive is an enhancement to her Normal Attacks, giving them some splash damage that deals light damage to allies. Her Active is a bombardment that only affects the enemy side of the battlefield, while making her unaffected. Though it does deal light damage to allies if any are caught in the blast radius.
Her first skill, Demolition Zone, is by far the most impactful part of her kit, and it also has passive and active elements. The Passive is a big wall dividing the battlefield into two, with indestructible tiles, aside from the center tile, which can be destroyed. While this is extremely disruptive against Melee units both ranged units and high mobility units can mostly ignore this wall. This skill also has an Active component that allows Kulu to teleport to the nearest enemy and knock them back towards the enemy side of the battlefield, keeping them at bay. Kulu is also briefly Invincible while casting this skill, enhancing her survivability.
Her second skill, Boomboom Bash! can throw 2 enemies to the other side of the battlefield, while dealing some light damage, on a relatively long cooldown.
Now, for a quick overview of her performance in the various game modes:
Story and AFK stages – Kulu is a good option, especially against stages with Melee damage enemies. Having ways to knock enemies back into the opposite side makes it possible to keep stalling them while your Ranged DPS tear into the enemy. Cyran is especially good here, as he can push enemies back just in time for Kulu to close off the gap in the wall again. This team does require some manual play for best results, and may have a hard time dealing with high sustain enemies due to low damage.
Dream Realm – Kulu’s low damage multipliers make her a generally poor choice for dream realm, as her 10% damage taken debuff is not quite good enough to justify using up a slot over Reinier’s 25%, for example. While she does provide a teamwide 20 Haste buff, The Twins already have a base 60 Haste buff and are used in most teams, leaving Kulu in an awkward spot where she might only see bossing usage in Ravaged Realm.
PVP – Kulu is a total game changer in PVP, because she makes it so that the enemy has to think more about teambuilding to get around the changes she makes to the battlefield. Immediately at the start of battle, Melee units without mobility to bypass it are blocked entirely and have to attack her center wall tile, but by the time the center tile breaks, your team can buy enough time to get powerful Ultimates out such as Cryonaia’s, Shemira or Cyran. Kulu also has good survivability built into her kit, and makes her team tankier through her teamwide Ranged DEF buff and protective wall. All that said, Kulu is not a hyper-carry character. Her main use is as a defensive tech/utility DPS, to be used against melee teams, and she also works well when paired with Ultimate-reliant hyper-carry characters.
Kulu is an interesting character to pull a single dupe for as she gets her wall ability right away and it does not depend on her stats to do its job as a disruptive tool.
Legendary+ gives her a powerful stacking ATK boost, up to 60% ATK total making it one of the strongest Hero Focus skills yet.
Mythic+ allows Kulu to be used as a Debuffer to some extent as she gives a permanent 10% Damage Taken debuff to enemies, and also deals bonus damage every time an enemy dies with her Doom Bomb effect.
EX +15 enhances all her skills with extra splash damage when Doom Bomb triggers along with giving her Penetration.
Supreme+ is what makes her a great defensive tech choice, as she makes herself and her team tankier and increases their Haste.
Recommended pulling her to Supreme+ and EX +15.
Kulu, at the end of the day, is a luxury pull. For AFK stages she is useful against some annoying types of enemies, but perhaps not strictly necessary considering all the options already available, and for PVP she will not win the matches by herself as she works best as a defensive tech dps to be paired with an actual hyper-carry character. Pull 1 dupe if you want the option of using her walls as a disruptive tech tool, as that much is already enough to make use of her main gimmick, or pull her to Supreme+ EX +15 if you also want her to be dealing some damage and providing defensive support to your teams, otherwise, she is quite skippable.
Disruptive wall ability invalidates low mobility Melee heroes.
Good survivability, defensive buffer with some minor debuff potential.
Can continuously control enemies, knocking them back to the other side of the battlefield.
Can still be useful even at 1 dupe.
Her wall also invalidates melee teammates, restricting teambuilding to mostly just ranged heroes and those who can bypass her wall.
Her Ultimate also damages allies, though the typical Kulu team can work around this downside by simply not jumping over to the enemy side.
Low damage multipliers - she does not work well as a hyper-carry.
AFK Stages
PVP
Dream Realm (Overall)
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