Increase PATK by 3/4/5/6% for every ally within 3 tiles (up to 9/12/15/18%).
After using a skill creating [Flaming Earth] on all cells matching the skill's range for 2/2/2/3 turns.
[Flaming Earth]: Lose 24% HP when you end an action on the tile.
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 10% increased damage when they're at 100% HP.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 1.4x PATK damage to a single target. Remove 2 buffs from him before the battle.
Gain [Express] for 1 turn at the end of action if no attack was used.
[Express]: +1 mobility and ignore obstacles.
Grant [Flame Shield] to allies within range.
[Flame Shield]: Recover 20% HP before the battle when attacked and remove 1 buff from the attacker. This effect is consumed after being triggered.
Increase PDEF and MDEF by 10% when at 100% HP.
Deal 0.5x PATK damage to enemies in range and create [Inferno] zone for 2 turns in 3 tiles around you.
[Inferno]: When you're within 3 tiles of Alecto at the end of the action, lose 2 buffs and receive fixed damage equal to Alecto's 15% PATK. The effect can't be removed.
If the target has [Ignite], deal fixed damage equal to 12% of his HP after attacking him. Otherwise, inflict [Ignite] for 2 turns on him.
Deal 0.6x PATK damage to a single target and then Additionally Attack the same target again, this time dealing 1.0x PATK damage. Apply [Exhaustion] to the target for 2 turns
[Exhaustion]: PATK and MATK -20%
Deal 0.7x PATK damage to enemies in range. Convert 2 buffs on all targets into random debuffs and inflict [Ignite] for 2 turns on them.
[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target; gain 1 Anger when within the range of Earth Flame at the end of the turn).
HP +54
PATK +67
[Ill Will]
+4% PATK and +4% PDEF
[Activates only when worn by Alecto]
Increases damage dealt by 16% when inside own [Flaming Earth] tile. Gain [Flame Shield] after using a skill.
At the end of action, if you're under [Flame Shield] effect, [Flame Shield] evolves into [Dragon's Roar].
[Dragon's Roar]: Recover 40% HP before the battle when attacked, remove 3 buffs from the attacker, and gains First Strike. This effect is consumed after being triggered.
We will add them soon as it is possible!
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
We will add it as soon as it is possible!
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