Gain [Shining Aura] for 1 turn when you kill an enemy. When attacked by a melee attack, while under effect of [Shining Aura] increase damage dealt by 17%/19%/22%/25%/30%. Effect activates only once per turn.
[Shining Aura]: Increase PATK and PDEF by 6%/7%/8%/9%/10%.
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 10% increased damage against enemies affected by [Current].
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
At the end of the action, grant the [Magical Armor] buff to 4 allies with the highest MDEF that are within 2 tiles of Armand. The effect will last for 1 turn.
[Magical Armor]: Increase MDEF by 30%.
If you have 2 Anger before using an Active Attack, consume the Anger and increase Critical Chance and Critical Damage by 15%.
[Mortality]: Gain 1 Anger after you deal damage to a target.
Deal 0.5x PATK damage to all enemies in range. The skill gains 10% Critical Chance for each tile moved through before attacking (up to 30%).
Grant [Nimble] and [Foot Protection] to all allies in range.
[Nimble]: +1 Mobility
[Foot Protection]: Mobility can't be reduced.
Remove 2 Buffs from the target, then deals 1.6x PATK Damage to him. If this attack will kill the target, gain [God Protection].
[God Protection]: +30% Damage Immunity (the effect is removed after being used).
When HP is full, increase PDEF and MDEF by 10%.
Increase the damage of Active Attacks by 10%. After the battle, if you still have any remaining Movement Points, you can freely use them.
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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