Atum

Atum

Fire
Fire
Mage
Mage
SS

PVE (late)

Profile

Personal information
ID
33
Name
Atum
Title
-
Combat information
Rarity
SSR
Element
Fire
Class
Mage
Weapon
Staff
Availability and VA information
Release date (KR)
December 7th, 2022
VA (KR)
-

Unique Passive

Shows values for Ranks 3/5/7/9.
Priests of the Sun

When HP is higher than 50%, MATK is increased by 10%/13%/16%/20%.

When HP falls below 50%, restore it back to full and gain [Blessing of the Sun] for 2 turns. The effect can be triggered every 4/3/3/2 turns.

[Blessing of the Sun]: Increase all stats by 10% (excluding HP).

Skills

Fire Bolt
Magical Damage
Path
Middle
Required level
-
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Deal 1.5x MATK damage to a single target and inflict [Ignite] for 2 turns on him.

[Ignite]: Lose 12% HP at the end of the turn (up to 2 stacks).

Spirit of Courage
Support
Path
Middle
Required level
3
Cost
1
Cooldown
2 turns
Range
3
Area
Single

Grant the [Inspired] buff to a single ally that lasts for 2 rounds.

[Inspired]: Increase PATK and MATK by 20%.

Fire Wheel
Magical Damage
Path
Bottom
Required level
15
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Remove 2 buffs from the target and deal 1.3x MATK damage. Create [Infernal Zone] on the tile after the battle.

[Infernal Zone]: If an ally attacks an enemy within 2 tiles, his damage will be increased by 10%. If the enemy is Lightning type, his damage received increases by 10%. This effect can trigger twice per turn.

Magical Armor
Passive
Path
Top
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

Increase MDEF by 8% when attacked.

Flamestorm
Magical Damage
Path
Middle
Required level
25
Cost
2
Cooldown
3 turns
Range
3
Area
3x3 tiles

Deal 0.5x MATK damage to enemies in range and remove one buff from them.

Meditation
Passive
Path
Bottom
Required level
45
Cost
1
Cooldown
-
Range
-
Area
-

When above 90% HP, increase MATK and MDEF by 10%.

Eternal Fire
Magical Damage
Path
Top
Required level
45
Cost
2
Cooldown
3 turns
Range
Self
Area
3x3 tiles

Deal 0.5x MATK damage to enemies in range and create [Lava Field] for 2 turns.

[Lava Field]: Increased damage received by 24% when standing on the tile.

Flames of the Sun
Magical Damage
Path
Middle
Required level
55
Cost
2
Cooldown
3 turns
Range
3
Area
3x3 tiles

Deal 0.8x MATK damage to enemies in range, remove 2 buffs, and inflict 2 stacks of [Ignite] for 2 turns on them.

[Ignite]: Lose 12% HP at the end of the turn (stacks up to 2 times).

[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).

Unique Weapon

Unique Weapon

SSR Sunset Flames

Stats
Stats are missing.
Weapon passive

[Sunset Flames]

+2% HP and +2% MATK

[Activates only when worn by Atum]

Increase damage by 3% when using AOE skills.

When HP is higher than 50%, grant [Shining Flame] to self at the start of the battle.

[Shining Flame]: +15% damage immunity. Consume the buff when [Blessing of the Sun] is triggered and convert 3 debuffs on self into random buffs.

Stats

Stats are shown for level 1.
132
HP (B)
16
Phys. ATK (C)
64
Mag. ATK (S)
30
Phys. DEF (B)
34
Mag. DEF (S)
38
Concentration (A)

Analysis

Review

Atum is a Fire Mage who focuses on AOE damage and inflicting damage over time on enemies. His damage output is pretty impressive - both the frontloaded part and the DoT part, which makes him a beast when dealing with big groups of enemies. So if you need a Fire damage dealer, he is your best choice.

His unique passive, though, is what makes him a powerhouse. When his HP falls below 50%, not only he will heal back to full HP, but also gain a buff that increases his stats by 10% (excluding HP). While the 'second-life' passive has a hefty cooldown on lower ranks - it starts at 4 turns and at max rank, it's 2 turns - if he isn't one-shot by enemies, it's really hard to deal with him. This allows you to play him closer to the frontlines, where he will benefit from Tanks and Priests buffs.

His biggest downside is that he is Fire type, so strong Water characters can kill him with ease as they will deal so much damage, his passive won't save him - Charlotte will be his nemesis, especially in PVP.

Pros & Cons
Pros

  • the world will burn!

  • great AOE potential,

  • Ignites for days,

  • immortal if you don't one-shot him.

Cons

  • needs to be higher rank to make his immortal passive reliable,

  • is all about damage and doesn't help his team too much,

  • Fire element, so Charlotte and other strong Water characters can easily deal with him.

Build tips and runes

Build tips

  • early game - Fire Wheel + Flamestorm + Spirit of Courage

  • late game - Flames of the Sun + Eternal Fire + Spirit of Courage

Runes

  • 4x Hourglass + 2x Magic Eye / Staff

Gallery

Full design