When HP is higher than 50%, MATK is increased by 10%/13%/16%/20%.
When HP falls below 50%, restore it back to full and gain [Blessing of the Sun] for 2 turns. The effect can be triggered every 4/3/3/2 turns.
[Blessing of the Sun]: Increase all stats by 10% (excluding HP).
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 1.5x MATK damage to a single target and inflict [Ignite] for 2 turns on him.
[Ignite]: Lose 12% HP at the end of the turn (up to 2 stacks).
Grant the [Inspired] buff to a single ally that lasts for 2 rounds.
[Inspired]: Increase PATK and MATK by 20%.
Remove 2 buffs from the target and deal 1.3x MATK damage. Create [Infernal Zone] on the tile after the battle.
[Infernal Zone]: If an ally attacks an enemy within 2 tiles, his damage will be increased by 10%. If the enemy is Lightning type, his damage received increases by 10%. This effect can trigger twice per turn.
Increase MDEF by 8% when attacked.
Deal 0.5x MATK damage to enemies in range and remove one buff from them.
When above 90% HP, increase MATK and MDEF by 10%.
Deal 0.5x MATK damage to enemies in range and create [Lava Field] for 2 turns.
[Lava Field]: Increased damage received by 24% when standing on the tile.
Deal 0.8x MATK damage to enemies in range, remove 2 buffs, and inflict 2 stacks of [Ignite] for 2 turns on them.
[Ignite]: Lose 12% HP at the end of the turn (stacks up to 2 times).
[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).
+2% HP and +2% MATK
[Activates only when worn by Atum]
Increase damage by 3% when using AOE skills.
When HP is higher than 50%, grant [Shining Flame] to self at the start of the battle.
[Shining Flame]: +15% damage immunity. Consume the buff when [Blessing of the Sun] is triggered and convert 3 debuffs on self into random buffs.
Atum is a Fire Mage who focuses on AOE damage and inflicting damage over time on enemies. His damage output is pretty impressive - both the frontloaded part and the DoT part, which makes him a beast when dealing with big groups of enemies. So if you need a Fire damage dealer, he is your best choice.
His unique passive, though, is what makes him a powerhouse. When his HP falls below 50%, not only he will heal back to full HP, but also gain a buff that increases his stats by 10% (excluding HP). While the 'second-life' passive has a hefty cooldown on lower ranks - it starts at 4 turns and at max rank, it's 2 turns - if he isn't one-shot by enemies, it's really hard to deal with him. This allows you to play him closer to the frontlines, where he will benefit from Tanks and Priests buffs.
His biggest downside is that he is Fire type, so strong Water characters can kill him with ease as they will deal so much damage, his passive won't save him - Charlotte will be his nemesis, especially in PVP.
the world will burn!
great AOE potential,
Ignites for days,
immortal if you don't one-shot him.
needs to be higher rank to make his immortal passive reliable,
is all about damage and doesn't help his team too much,
Fire element, so Charlotte and other strong Water characters can easily deal with him.
early game - Fire Wheel + Flamestorm + Spirit of Courage
late game - Flames of the Sun + Eternal Fire + Spirit of Courage
4x Hourglass + 2x Magic Eye / Staff