Increase PATK by 3%/6%/9%/12%/15%.
If you use an Active Attack, gain additional movement after the battle (2 tiles). This effect can activate every 2/2/2/2/1 turns.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 0.5x PATK damage to enemies in range and inflict [Slow] for 1 turn.
[Slow]: -1 Mobility and can't use Escort skills.
Deal 0.5x PATK damage to enemies in range and inflict [Sealed] for 2 turns. Deal 20% increased damage against flying enemies.
[Sealed]: Passive skills become inactive.
Deal 1.5x PATK damage to a single target and inflict [Vulnerability] for 2 turns. Deal 20% increased damage against flying enemies.
[Vulnerability]: -20% physical damage reduction.
Gain [Continous Fire] buff after using an Active Attack, if you don't have the buff already.
[Continous Fire]: Release an Additional Attack at the target, dealing 0.3x PATK damage.
At the end of the action, grant the [Solid Armor] buff to 1 ally with the highest PDEF that is within 1 tile of Brown. The effect will last for 1 turn.
[Solid Armor]: Increase PDEF by 20%.
Increase Critical Chance by 12%.
Grant [Vigilant] to self for 1 turn.
[Vigilant]: Deal 0.5x PATK damage to enemies within Vigilant range after using an action.
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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