Increase damage dealt by 10/12/14/17/20%. Casting a Skill grants the [Electric Charge] effect to allies within 2/2/2/2/3 tiles.
[Electric Charge]: Crit Rate increased by 30% (Removed after critting)
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Grant the [Inspired] buff to a single ally that lasts for 2 rounds.
[Inspired]: Increase PATK and MATK by 20%.
Deal 0.5x MATK damage to enemies in range and inflict the [Current] debuff for 2 turns on them.
[Current]: Increase the chance to receive Critical Damage by 20%.
Attack the target, dealing 1.3x MATK damage. Then apply the [Derangement] effect to all enemies within 1 tile behind the target.
[Derangement]: Teleport to a random tile.
After the turn ends, apply the [Magic Corrosion] effect to the closest enemy within 7 tiles. Last for 1 turn.
[Magic Corrosion]: MDEF -30%
When battling an enemy affected by [Current], deal 20% increased damage.
[Current]: Increase the chance to receive Critical Damage by 20%.
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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