Coyle

Coyle

Water
Water
Ranger
Ranger

Ratings are pending review.

Profile

Personal information
ID
53
Name
Coyle
Title
-
Combat information
Rarity
SSR
Element
Water
Class
Ranger
Weapon
Bow
Availability and VA information
Release date (KR)
April 12th, 2023
VA (KR)
-

Unique Passive

Shows values for Ranks 3/5/7/9.
Hunting with Wolfs

Summon Fenrir at the start of the turn if he isn't already present (6/5/5/4 turns cooldown).

After using an Active Attack, inflict [Slow] for 2 turns on the enemy.

Deal 5/8/11/15% increased damage against targets with [Bleed].

Deal 5/8/11/15% increased damage against targets with [Slow].

Leader Passive

Elite Hunters
Activation condition: 1x Warrior & 1x Tank

Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.

Allies deal 8% increased damage and penetrate 8% DEF when there's an enemy with [Slow] or [Bleed] within 3 tiles.

Skills

Commanding Arrow
Physical Damage
Path
Middle
Required level
-
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Deal 1.4x PATK damage to a single target and create the [Order] area for 1 turn.

[Order]: Whenever an ally attacks an enemy while being within 2 tiles of Coyle, his Crit Rate increases by 10%. If the ally is Fenrir, then his damage dealt increases additionally by 30%. This effect can activate up to twice per turn.

Return of the Hunt
Passive
Path
Middle
Required level
3
Cost
1
Cooldown
-
Range
-
Area
-

Increase PATK by 7%.

After using an Active Attack, gain the ability to move up to 2 tiles after the battle (activates once per turn).

Burning Rage
Support
Path
Bottom
Required level
15
Cost
2
Cooldown
3 turns
Range
Self
Area
Single

Remove 2 debuffs from himself and Fenrir, recover 50% HP and activate Fenrir again.

Exposure
Passive
Path
Top
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

Increase own PDEF and MDEF by 4% for each ally within 2 tiles (up to 12%).

Rain of Arrows
Physical Damage
Path
Middle
Required level
25
Cost
2
Cooldown
3 turns
Range
3
Area
2x2 tiles

Deal 0.5x PATK damage to enemies in range and reduce 1 random stat of theirs. The skill deals 20% increased damage against flying targets.

Blue Madness
Passive
Path
Bottom
Required level
45
Cost
1
Cooldown
-
Range
-
Area
-

After using a skill, Fenrir gains [Blue Madness] for 2 turns.

[Blue Madness]: +15% PATK and +15 Damage dealt (can't be stolen).

Weakening Shot
Physical Damage
Path
Top
Required level
45
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Deal 1.5x PATK damage to a single target and inflict [Vulnerability] for 2 turns. Deal 20% increased damage against flying enemies.

[Vulnerability]: -20% physical damage reduction.

Brutal Dance
Physical Damage
Path
Middle
Required level
55
Cost
2
Cooldown
3 turns
Range
3
Area
Single

Deal 1.8x PATK damage to a single target. If the target has [Slow] or [Bleed], inflict [Seal] for 2 turns on him before the battle. The skill has a 15% increased chance to critically hit and deals 15% more critical damage.

[Deadly Skill]: Consume 2 Anger to use the skill (gain 1 Anger after you deal damage to a target and you gain 1 additional Anger when you kill a target).

[Seal]: Passives are disabled.

Unique Weapon

Unique Weapon

SSR Center of the Earth

Stats

HP +57

PATK +60

Weapon passive

[Center of the Earth]

+4% PATK and +4% Crit Rate

[Activates only when worn by Coyle]

Fenrir and Coyle deal 3% increased damage when attacking targets with [Bleed] or [Slow].

If Coyle is alive when Fenrir's HP reaches 0, he cheats death and recovers 5% of his max HP. This effect can activate once per battle.

Stats

Stats are shown for level 1.

Analysis

Review

Build tips and runes

Gallery

Full design