Summon Fenrir at the start of the turn if he isn't already present (6/5/5/4 turns cooldown).
After using an Active Attack, inflict [Slow] for 2 turns on the enemy.
Deal 5/8/11/15% increased damage against targets with [Bleed].
Deal 5/8/11/15% increased damage against targets with [Slow].
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 8% increased damage and penetrate 8% DEF when there's an enemy with [Slow] or [Bleed] within 3 tiles.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 1.4x PATK damage to a single target and create the [Order] area for 1 turn.
[Order]: Whenever an ally attacks an enemy while being within 2 tiles of Coyle, his Crit Rate increases by 10%. If the ally is Fenrir, then his damage dealt increases additionally by 30%. This effect can activate up to twice per turn.
Increase PATK by 7%.
After using an Active Attack, gain the ability to move up to 2 tiles after the battle (activates once per turn).
Remove 2 debuffs from himself and Fenrir, recover 50% HP and activate Fenrir again.
Increase own PDEF and MDEF by 4% for each ally within 2 tiles (up to 12%).
Deal 0.5x PATK damage to enemies in range and reduce 1 random stat of theirs. The skill deals 20% increased damage against flying targets.
After using a skill, Fenrir gains [Blue Madness] for 2 turns.
[Blue Madness]: +15% PATK and +15 Damage dealt (can't be stolen).
Deal 1.5x PATK damage to a single target and inflict [Vulnerability] for 2 turns. Deal 20% increased damage against flying enemies.
[Vulnerability]: -20% physical damage reduction.
Deal 1.8x PATK damage to a single target. If the target has [Slow] or [Bleed], inflict [Seal] for 2 turns on him before the battle. The skill has a 15% increased chance to critically hit and deals 15% more critical damage.
[Deadly Skill]: Consume 2 Anger to use the skill (gain 1 Anger after you deal damage to a target and you gain 1 additional Anger when you kill a target).
[Seal]: Passives are disabled.
HP +57
PATK +60
[Center of the Earth]
+4% PATK and +4% Crit Rate
[Activates only when worn by Coyle]
Fenrir and Coyle deal 3% increased damage when attacking targets with [Bleed] or [Slow].
If Coyle is alive when Fenrir's HP reaches 0, he cheats death and recovers 5% of his max HP. This effect can activate once per battle.
We will add them soon as it is possible!
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
We will add it as soon as it is possible!
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