Allies within 2/2/2/3 tiles take reduced magic damage. The reduced magic damage taken value increases with Gabriel's HP, up to 10/13/16/20%.
Add 15/20/25/30% of own MDEF to PATK.
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 10% increased damage when they have less than 3 debuffs.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
When an ally within 1 tile is attacked, protect him and take the damage instead of him. This effect is always active.
When the skill is used, for 2 turns protect allies within 2 tiles instead and also grant [Shield of Light] buff to self for 2 turns.
[Shield of Light]: Take 15% less damage from all sources. The effect disappears after receiving damage twice. Once the effect disappears (or is refreshed), remove 2 debuffs from allies within 2 tiles.
When above 80% HP, the counterattack range increases by 1.
Increase own PATK and MATK by 4% when there is an ally within 2 tiles (caps at 12%).
Deal 0.5x PATK damage to all enemies in range and inflict [Armor Shred] for 2 turns on them.
[Armor Shred]: -20% PDEF
Deal 1.5x PATK damage to an enemy. Before the battle, remove 2 debuffs and heal yourself (the healing is equal to 1.0x PATK).
Recover HP before battle when attacked while HP is lower than 100%. The healing amount is equal to 1.0x PATK and the effect can activate once per turn.
At the end of the action, grant the [Magical Armor] buff to 1 ally with the highest MDEF that is within 1 tile. The effect will last for 1 turn.
[Magical Armor]: Increase MDEF by 30%.
Deal 0.7x PATK damage to enemies in range and remove 3 debuffs from allies within 2 tiles. Also, after using the skill restore own HP by 2.0x PATK.
[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target or after you receive damage).
HP +72
PATK +67
[Castle in the Sky]
+1% HP and +5% PATK
[Activates only when worn by Gabriel]
When above 70% HP, take 5% reduced damage.
After being attacked while under the [Shield of Light] effect, convert one debuff on self to a random buff.
We will add them soon as it is possible!
Gabriel is a Light Tank whose kit revolves around countering Dark Bosses in PVE - they deal magical damage, and Gabriel is an MDEF tank, but also with her being Light element, she directly counters them, so they deal less damage to her. On top of that Gabriel brings PDEF shred that will make dealing with bosses much easier.
Still, you can use her with good success in any other PVE modes as thanks to her Light element, you don't have to worry about her being countered. Just keep in mind that Light characters have lower stats compared to others and while the element makes Gabriel universal, sometimes bringing a tank of the opposing element is more worthwhile, as enemies will deal less damage to him. And also that among all SSR tanks, she has the lowest PDEF stat, so she will hit harder compared to others.
As for PVP, she sadly lacks stuns so there Richard and Kasia will still be the preferred choice.
Also, Gabriel has a Leader skill that is both easy to use (since it requires a Mage and an Assassin in the team) and easy to proc as it gives allies 10% more damage as long as they have less than 3 debuffs on them.
Light element is perfect for a tank as it makes Gabriel universal,
She's an MDEF-based tank which makes her the perfect counter to Dark Bosses,
she can heal before battle and keep herself alive pretty well,
AOE PDEF shred.
not so good in PVP as she lacks crowd control abilities,
lowest PDEF among all SSR Tanks,
in non-Dark dungeons while she will be easy to use, in higher levels you will want to bring a counter-elemental tank.
early game - Shield of Light + Piercing Strike + Counterattack
early game - Shield of Light + Backlight Grasp + Counterattack / Shiny Pattern
4x Shield + 2x Snowflake/Horse/Knight/World Tree (anything that gives +5% HP as 2-piece bonus)
For secondary stats, aim for: HP, PDEF, MDEF, and Critical Resistance.
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