Increase MATK by 2%/3%/4%/5%/6% when there's an enemy with a debuff within 2/2/2/2/3 tiles.
When attacked, inflict [Poison] on the attacker.
[Poison]: Lose 10% HP at the end of action and additionally lose 5% for each tile moved through (up to 15%).
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 0.6x MATK damage to enemies in range and inflict 2 random debuffs on them.
Deal 0.5x MATK damage to enemies in range and apply the [Pollution] debuff for 2 turns to them.
[Pollution]: Can’t obtain buffs.
Deal 1.5x MATK damage to a single enemy and apply the [Unhealable] debuff for 2 turns. If the enemy isn't from the Light element, increase the damage done by 20%.
[Unhealable]: Can’t be healed.
Deal 1.5x MATK damage to a single enemy and recover HP equal to 50% of the damage done.
After using a skill, afflict an enemy within 3 tiles with 1 random Debuff.
Before the battle, there is a 50% chance to inflict [Magic Corrosion] debuff on the enemy.
[Magic Corrosion]: MDEF -30%
If the target has 2 or more Debuffs, increase the damage done to him by 20%.
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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