Whenever there is an ally within 3 tiles, increase Critical Chance by 8% (caps at 24%).
After dealing a critical hit, grant [Toughness 2] to 2 allies within 2 tiles. The effect lasts for 2 turns.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Grant [Inspired], [Nimble], and [Tenacity] for 2 turns to the ally and self.
[Inspired]: Increase PATK and MATK by 20%.
[Nimble]: +1 Mobility
[Tenacity]: +10% Physical Immunity
Deal 1.3x PATK damage to a single enemy and recover HP equal to 50% of the damage done.
Deal 0.6x PATK damage to enemies in range and create [Lightning Ground] on the affected tiles that last for 2 turns.
[Lightning Ground]: Increase the chance of being critically hit by 20%.
Deal 0.5x PATK damage to all enemies in range and inflict [Bleed] on them that lasts for 2 turns.
[Bleed]: At the end of the turn, receive damage equal to 40% of the caster's PATK.
At the end of action, inflict [Armor Shred] debuff on the nearest enemy within 7 tiles. The effect lasts for 1 turn.
[Armor Shred]: -20% PDEF
When attacking an enemy, if your HP is higher than his, increase PATK and PDEF by 12%.
Increase Critical Chance by 12%.
We will add them soon as it is possible!
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
We will add it as soon as it is possible!
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