Ibn Attar

Ibn Attar

Water
Water
Assassin
Assassin
A

PVE (late)

Profile

Personal information
ID
35
Name
Ibn Attar
Title
Black Hawk King
Combat information
Rarity
SSR
Element
Water
Class
Assassin
Weapon
Dagger
Availability and VA information
Release date (KR)
December 7th, 2022
VA (KR)
-

Unique Passive

Shows values for Ranks 3/5/7/9.
The Dignity of a Monarch

Increase damage dealt to bleeding enemies by 10%/13%/16%/20%.

Inflict [Bleed] on the enemy after using Active attack. If the target already has [Bleed] immediately trigger it and deal damage equal to 40% of PATK.

[Bleed]: At the end of the turn, receive damage equal to 40% of the caster's PATK.

Leader Passive

King's Momentum
Activation condition: 1x Warrior and 1x Priest

Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.

Allies deal 10% increased damage when using single-target skills.

Skills

Relentless Blade
Physical Damage
Path
Middle
Required level
-
Cost
2
Cooldown
2 turns
Range
1
Area
Single

Deal 1.5x PATK damage to a single enemy and, if the target is Bleeding, recover HP equal to 1.5x PATK after the battle.

Perius' Goyo
Physical Damage
Path
Middle
Required level
3
Cost
2
Cooldown
3 turns
Range
Self
Area
3x3 tiles

Deal 0.6x PATK damage to enemies in range and apply the [Armor Shred] debuff for 2 turns.

[Armor Shred]: -20% PDEF

Emperor's Prerogative
Passive
Path
Bottom
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

After dealing damage with an Active Attack grant [Encourage] for 2 turns to self and all allies within 2 tiles. This effect has 1 turn cooldown.

[Encourage]: +10% increased damage.

Passionate
Passive
Path
Top
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

Increase Critical Chance by 12%.

Will of Solitude
Passive
Path
Middle
Required level
25
Cost
1
Cooldown
-
Range
-
Area
-

When there are no allies within 2 tiles, increase own PATK and PDEF by 10%.

Scourge Jump
Physical Damage
Path
Bottom
Required level
45
Cost
2
Cooldown
3 turns
Range
3
Area
2x2 tiles

Jump toward an empty tile and deal 0.5x PATK damage to enemies in range. Grant [God's Protection] to self for 2 turns.

[God's Protection]: +30% Damage Reduction. Effect removed after a battle.

Powerful Blow
Physical Damage
Path
Top
Required level
45
Cost
2
Cooldown
2 turns
Range
1
Area
Single

Deal 14x PATK damage to a single target, push him 2 tiles back, and inflict [Slow] on him for 2 turns.

[Slow]: -1 Mobility and can't use Escort skills.

Perius' Raid
Physical Damage
Path
Middle
Required level
55
Cost
2
Cooldown
3 turns
Range
1
Area
Single

Deal 1.6x PATK damage to a single target, ignoring 30% of his PDEF. Skill has a 20% increased Critical Chance and Critical Damage if the target is Bleeding.

[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).

Unique Weapon

Unique Weapon

SSR Heavenly Boundary Dagger

Stats
Stats are missing.
Weapon passive

[Heavenly Boundary Dagger]

+2% Critical Chance and +2% PATK

[Activates only when worn by Even]

Increase PATK and Physical damage reduction by 3%.

If an enemy within 7 tiles is Bleeding, gain [Hunter] for 2 turns.

[Hunter]: +1 Mobility

Stats

Stats are shown for level 1.
138
HP (A)
62
Phys. ATK (S)
16
Mag. ATK (C)
33
Phys. DEF (A)
30
Mag. DEF (B)
40
Concentration (S)

Analysis

Review

Ibn Attar is a Water Assassin who can jump into the fray, ignoring the frontline and quickly dealing with the squishy backline. Overall, his kit is more that of a Warrior than Assassin, as besides the one skill that allows him to jump a few tiles forward, the rest of his skills purely focus on dealing damage - both upfront and damage over time.

Ibn Attar's passive is a pretty interesting one as it allows him to immediately trigger a Bleeding on an enemy with the debuff. This combined with his other skills that inflict Bleed on enemies allows him to deal pretty significant burst damage.

His biggest issue is a lack of survivability and mobility skills - if you use the catch an enemy, you won't be able to use it again to escape. Compared to other Assassins, he doesn't have a passive that gives him additional mobility after killing an enemy, so he's a sitting duck if you use his jump skill and you don't kill who you wanted.

Also, since he shares element with Charlotte, who is the best Water damage dealer, it's hard to justify using him in your team - unless you don't have her that is.

Pros & Cons
Pros

  • good combination of upfront damage and damage over time,

  • shines in bleed comps as he can trigger the bleeds with his Active Attack.

Cons

  • low mobility and survival skills,

  • has issues fighting against enemies with a lot of Priests that can remove his bleed,

  • competes with Charlotte for the Water damage dealer spot.

Build tips and runes

Build tips

Scourge Jump + Relentless Blade + Emperor's Prerogative

This combination gives you good mobility (Scourge Jump) that allows just get in the right position while at the same time gaining a damage reduction buff. Then you can focus on your main target with Relentless Blade - or you can use Active Attack first, to put a Bleed on the targets, so Relentless Blade will heal you. The passive also helps you survive longer against Bleeding enemies.

Gallery

Full design