Increase critical rate resistance of all allies within 3 tiles based on their HP (up to 30%).
The higher Irina's HP is, the higher her damage immunity gets (up to 20%).
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 10% increased damage when there's a Water or Lightning elemental ally/enemy within 3 tiles of them.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
[Passive]: When an ally within 1 tile is attacked, protect him and take the damage instead of him.
After activating the skill chose either [Armor of Darkness] or [Armor of the Dead].
[Armor of Darkness]: Increase the escort range to 2 tiles for 2 turns and gain PDEF +30% and Counterattack DMG +30%. The effect is removed after receiving Physical DMG 2 times.
[Armor of the Dead]: Increase the escort range to 2 tiles for 2 turns and gain MDEF +30% and Counterattack range by 1. The effect is removed after receiving Magical DMG 2 times.
At the end of action, grant [Solid Armor] to 1 ally within 1 tile who has the highest PDEF. The effect lasts for 1 turn.
After being attacked by a melee attack, deal fixed damage to the attacker equal to 100% of PDEF.
Deal 1.3x PATK damage to a single target and after the battle recover HP equal to 50% of the damage dealt.
Deal 0.5x PATK damage to enemies in range while charging forward. Also, inflict [Armor Shred] for 2 turns on affected enemies.
Select a tile and deal 0.5x PATK to enemies in range and push them away by 3 tiles.
If you have 3 Rage before being attacked, consume all Rage to activate the skill.
If the last attack was Physical, gain [Armor of Darkness]. If the last attack was Magical, gain [Armor of the Dead] instead.
Gain 1 Rage when dealing or receiving damage.
Deal 0.5x PATK damage to enemies in range and inflict a random debuff on them. Recover 30% HP for each enemy hit (up to 120%).
HP +72
PATK +57
[The Stand]
+4% PATK and +1% HP
[Activates only when worn by Irina]
Further increase critical rate resistance of all allies within 2 tiles based on their HP (up to 8%).
When under the effect of the [Armor of Darkness] gain First Strike when attacked in melee range (activates once per turn).
When under the effect of the [Armor of the Dead] recover 15% HP after receiving damage if it wasn't a critical hit (activates once per turn).
We will add them soon as it is possible!
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
We will add it as soon as it is possible!
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