Increase PDEF by 10%/13%/16%/20% during battle.
Increase damage dealt to targets with a debuff by 40%/50%/60%/70%.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
When an ally within 1 tile is attacked, protect him and take the damage instead of him. This effect is always active.
When the skill is used, for 2 turns protect allies within 2 tiles instead and grant [Dragon Flame] to self for 2 turns.
[Dragon Flame]: Inflict a random debuff on the enemy before battle.
At the end of action, inflict [Exhaustion] for 1 turn on the closest enemy within 7 tiles.
[Exhaustion]: PATK and MATK -20%
Deal 1.0x PDEF fixed damage to the enemy who attacked you in melee range.
Deal 1.5x PATK damage to a single target and grant yourself the [Revenge] buff for 2 turns.
[Revenge]: Counter Attack damage increased by 30%.
Deal 0.5x PATK damage to enemies in range and inflict a random debuff on them.
Deal 1.0x PATK damage to a single enemy and [Stun] him for 1 turn before the battle.
[Stun]: Can't move or attack.
Receive 30% less physical damage when attacked (activates once per turn).
Deal 1.5x PATK damage to a single enemy. The damage of the skill increases by 10% for each Debuff on the enemy (up to 30%).
[Yurak]
+2% PATK and +1% HP
[Activates only when worn by Kabir]
After using a skill, gain [Secret Patrol] for 1 turn.
[Secret Patrol]: +1 Counter Attack range. +15% PATK during battle (effect can't be removed).
Kabir is a Tank, who really really wanted to be a Warrior, but he was forced to take up the shield instead. His kit is really offensive for a tank and while he has one skill that allows him to Escort allies (and take damage instead of them), most of his other skills focus on dealing damage. His kit revolves around debuffs - not only he can apply them himself, but also he deals increased damage against targets that already have debuffs on them. This makes him a great pairing with other characters that have a lot of debuffs in their kits.
Sadly, his stats are those of a Tank which means that his damage output is lower than that of Warriors, but still one of the highest when compared to other Tanks. On top of that his Darkness element comes in handy here as you will only have to fear Light enemies and Fire/Water/Lightning won't do additional damage to him.
great in teams that use a lot of debuffs as he can increase his damage output much easier,
can debuff and stun enemies,
Darkness element makes him a decent tank against elemental enemies.
if he attacks a target without a debuff, his damage is meh.
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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