Layla

Layla

Darkness
Darkness
Assassin
Assassin
C

PVE (late)

Profile

Personal information
ID
15
Name
Layla
Title
-
Combat information
Rarity
SR
Element
Darkness
Class
Assassin
Weapon
Dagger
Availability and VA information
Release date (KR)
December 7th, 2022
VA (KR)
-

Unique Passive

Shows values for Ranks 2/3/5/7/9.
Hunting Hawk

When HP is full, increase Crit Rate by 20%/23%/26%/30%/35%.

When dealing critical damage to an enemy, inflict him with 2 random Debuffs.

Leader Passive

Flirting Emotions
Activation condition: 2x female heroes

Increase the PATK, MATK, PDEF, and MDEF of all allies by 15%.

Allies deal 10% increased damage against non-female enemies.

Skills

Hunter's Chase
Support
Path
-
Required level
-
Cost
2
Cooldown
3 turns
Range
Self
Area
Single

Gain the ability to move 3 tiles further and gain [Insight] on use for 2 turns.

[Insight]: Increase Critical Chance by 20%.

Venomous Blade
Physical Damage
Path
-
Required level
-
Cost
2
Cooldown
3 turns
Range
Self
Area
2x2 tiles

Deal 0.6x PATK damage to all enemies in range and inflict [Poison] for 2 turns on them.

[Poison]: Lose 10% HP at the end of action and additionally lose 5% for each tile moved through (up to 15%).

Dancing Blade
Physical Damage
Path
-
Required level
-
Cost
2
Cooldown
2 turns
Range
Self
Area
2x2 tiles

Deal 0.5x PATK damage to enemies in range and apply the [Bad Luck] debuff for 2 turns to them. Increase the damage of the skill by 5% for every tile you move through before attacking an enemy (max 15%).

[Bad Luck]: Cannon avoid attacks and cannot trigger Additional Attacks or Coordinated Attacks.

Spirit of Armor Shredding
Passive
Path
-
Required level
-
Cost
1
Cooldown
-
Range
-
Area
-

At the end of action, inflict [Armor Shred] debuff on the nearest enemy within 7 tiles. The effect lasts for 1 turn.

[Armor Shred]: -20% PDEF

Shadow Hug
Passive
Path
-
Required level
-
Cost
1
Cooldown
-
Range
-
Area
-

After using a skill gain [Absorption] buff for 2 turns.

[Absorption]: Restore HP equal to 30% of the damage done during a battle. The effect is consumed after being used.

Avoidance
Passive
Path
-
Required level
-
Cost
1
Cooldown
-
Range
-
Area
-

If HP is below 50% after a battle ends, gain [Dodge] buff for 2 turns.

[Dodge]: Avoids an enemy attack (the effect isn't removed after being used, but can only trigger every other turn).

Deadly Advance
Passive
Path
-
Required level
-
Cost
1
Cooldown
-
Range
-
Area
-

Increase PATK by 5% for every tile you move through before attacking an enemy (max 15%).

Stats

Stats are shown for level 1.
114
HP (B)
59
Phys. ATK (A)
14
Mag. ATK (C)
28
Phys. DEF (B)
25
Mag. DEF (B)
39
Concentration (S)

Analysis

Review

Build tips and runes

Gallery

Full design