Michael

Michael

Light
Light
Assassin
Assassin
S

PVE (late)

Profile

Personal information
ID
42
Name
Michael
Title
-
Combat information
Rarity
SSR
Element
Light
Class
Assassin
Weapon
Longspear
Availability and VA information
Release date (KR)
December 7th, 2022
VA (KR)
-

Unique Passive

Shows values for Ranks 3/5/7/9.
Star Path

When above 80% HP, increase PATK by 8%/10%/12%/15%.

At the end of action, give [Inspired] to 2 allies with the highest PATK/MATK within 7 tiles.

[Inspired]: Increase PATK and MATK by 20%.

Skills

Divine Spear
Physical Damage
Path
Middle
Required level
-
Cost
2
Cooldown
2 turns
Range
1
Area
Single

Deal 1.5x PATK damage to a single target. Before the battle, convert 2 debuffs on self into buffs.

Precise Movement
Passive
Path
Middle
Required level
3
Cost
1
Cooldown
-
Range
-
Area
-

Increase damage done by 8%. After attacking an enemy, if you still have movement points left, you can freely move.

Swift Surprise
Physical Damage
Path
Bottom
Required level
15
Cost
2
Cooldown
2 turns
Range
1
Area
Single

Deal 1.5x PATK damage to a single target. Gain [Nimble 2] for 1 turn after killing the target with the skill.

[Nimble 2]: +2 mobility

Keeping Calm
Passive
Path
Top
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

Increase PATK and MATK by 8% when own HP is below 50%.

Scourge Jump
Physical Damage
Path
Middle
Required level
25
Cost
2
Cooldown
3 turns
Range
3
Area
2x2 tiles

Jump toward an empty tile and deal 0.5x PATK damage to enemies in range. Grant [God's Protection] to self for 2 turns.

[God's Protection]: +30% Damage Reduction. Effect removed after a battle.

Storm Imprint
Passive
Path
Bottom
Required level
45
Cost
1
Cooldown
-
Range
-
Area
-

At the end of action grant [Nimble] to 1 ally within 1 tile.

[Nimble]: +1 Mobility

Sky Dance
Physical Damage
Path
Top
Required level
45
Cost
2
Cooldown
3 turns
Range
Self
Area
3x3 tiles

Deal 0.5x PATK damage to enemies in range. Grant [Inspired] to allies within 2 tiles after the battle.

[Inspired]: Increase PATK and MATK by 20%.

Destructive Star
Physical Damage
Path
Middle
Required level
55
Cost
2
Cooldown
3 turns
Range
1
Area
Single

Deal 1.7x PATK damage to the target. Gain 1 random buff for every tile moved through before the battle (up to 5). After the battle, recover HP equal to 1.3x PATK.

[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).

Unique Weapon

Unique Weapon

SSR Sky Plunder

Stats
Stats are missing.
Weapon passive

[Sky Plunder]

+1% Critical Chance and +5% PATK

[Activates only when worn by Michael]

Increase PATK and Damage resistance by 3% when under [Inspired] effect.

After using an Active Attack, dispell 1 random buff from the enemy.

Stats

Stats are shown for level 1.

Analysis

Review

Michael is a Light Assassin that is very mobile which allows her to get to the enemy you want dead, kill him, and run away from the danger.

She is a great counter to debuff-heavy characters, as she can quickly convert any debuffs on herself into a buff. On top of that, she can grant Inspired buff to allies after every action she takes and her Deadly Skill gives her up to 5 additional buffs before she obliterates the enemy with her spear. The ability to help her allies as an Assassin is pretty unique as usually, the archetype is full of lone wolf types. While Michael not only can easily dispatch enemies but also help her allies at the same time.

Also thanks to her being a Light element aligned, she doesn't have to worry about the classical elemental wheel and her damage won't be ever lowered.

Pros & Cons
Pros

  • great mobility,

  • can move freely after attacking,

  • can buff allies every turn with just her unique passive,

  • can convert debuffs into buffs on her, making her a great counter to debuff characters,

  • works well even without her UE.

Cons

  • has great mobility and can support allies, but at the cost of damage output. For an Assassin, her damage is a bit lower than other characters.

Build tips and runes

Gallery

Full design