When above 80% HP, increase PATK by 8%/10%/12%/15%.
At the end of action, give [Inspired] to 2 allies with the highest PATK/MATK within 7 tiles.
[Inspired]: Increase PATK and MATK by 20%.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 1.5x PATK damage to a single target. Before the battle, convert 2 debuffs on self into buffs.
Increase damage done by 8%. After attacking an enemy, if you still have movement points left, you can freely move.
Deal 1.5x PATK damage to a single target. Gain [Nimble 2] for 1 turn after killing the target with the skill.
[Nimble 2]: +2 mobility
Increase PATK and MATK by 8% when own HP is below 50%.
Jump toward an empty tile and deal 0.5x PATK damage to enemies in range. Grant [God's Protection] to self for 2 turns.
[God's Protection]: +30% Damage Reduction. Effect removed after a battle.
At the end of action grant [Nimble] to 1 ally within 1 tile.
[Nimble]: +1 Mobility
Deal 0.5x PATK damage to enemies in range. Grant [Inspired] to allies within 2 tiles after the battle.
[Inspired]: Increase PATK and MATK by 20%.
Deal 1.7x PATK damage to the target. Gain 1 random buff for every tile moved through before the battle (up to 5). After the battle, recover HP equal to 1.3x PATK.
[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).
[Sky Plunder]
+1% Critical Chance and +5% PATK
[Activates only when worn by Michael]
Increase PATK and Damage resistance by 3% when under [Inspired] effect.
After using an Active Attack, dispell 1 random buff from the enemy.
We will add them soon as it is possible!
Michael is a Light Assassin that is very mobile which allows her to get to the enemy you want dead, kill him, and run away from the danger.
She is a great counter to debuff-heavy characters, as she can quickly convert any debuffs on herself into a buff. On top of that, she can grant Inspired buff to allies after every action she takes and her Deadly Skill gives her up to 5 additional buffs before she obliterates the enemy with her spear. The ability to help her allies as an Assassin is pretty unique as usually, the archetype is full of lone wolf types. While Michael not only can easily dispatch enemies but also help her allies at the same time.
Also thanks to her being a Light element aligned, she doesn't have to worry about the classical elemental wheel and her damage won't be ever lowered.
great mobility,
can move freely after attacking,
can buff allies every turn with just her unique passive,
can convert debuffs into buffs on her, making her a great counter to debuff characters,
works well even without her UE.
has great mobility and can support allies, but at the cost of damage output. For an Assassin, her damage is a bit lower than other characters.
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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