When HP is higher than 50%, increase MDEF by 6%/8%/10%/12%/15%. When HP is lower than 50%, increase MATK by 6%/8%/10%/12%/15%.
At the end of the turn, grant the [Inspired] buff to 2/3/3/3/4 allies within 1/1/2/2/2 tiles of Nicholas. The buff lasts for 1 turn.
[Inspired]: Increase PATK and MATK by 20%.
Increase the PATK, MATK, PDEF, and MDEF of all allies by 15%.
Allies within two tiles of Hero deal 10% increased damage.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Restore the HP of all allies in range by 0.5% MATK and grant them the [Lively] buff for 3 turns.
[Lively]: Increase damage dealt by 10%.
Deal 0.6x MATK damage to enemies in range and inflict [Ignite] for 2 turns on them.
[Ignite]: Lose 12% HP at the end of the turn.
Deal 1.5x MATK damage to a single target and inflict [Ignite] for 2 turns on him.
[Ignite]: Lose 12% HP at the end of the turn.
At the end of the turn, heal all allies within 2 tiles by 0.5x MATK.
At the end of the turn, attack 1 enemy within 3 tiles, dealing 0.3x MATK damage.
When HP is lower than 70%, increase MATK and MDEF by 12%.
When HP is full, increase PDEF and MDEF by 10%.
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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