Increase the Critical Chance against targets with debuffs by 10%/13%/16%/20%.
After dealing a critical strike with an Active Attack, restore HP equal to 15%/20%/25%/30% of the damage done.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Rush forward and reach the furthest tile, dealing 0.3x PATK damage to enemies in range. When there are fewer than 2 enemies within 2 tiles of you once you reach the 4th tile, gain an additional action, and the skill changes to [Dead End].
[Dead End]: Deal 0.5x PATK damage to a single target and then attack him again dealing 1.0x PATK damage. After being used, the skill changes back to [Sharp Prelude].
When below 80%, Active Attack triggers an Additional Attack that deals 0.3x PATK damage.
Deal 1.5x PATK damage to a single target.
When attacking an enemy, if your HP is higher than his, increase PATK by 12%.
Inflict a random debuff on the enemy after dealing damage.
Deal 20% increased damage against targets with 2 or more debuffs.
Deal 0.5x PATK damage to all enemies in range and inflict [Bleed] on them that lasts for 2 turns.
[Bleed]: At the end of the turn, receive damage equal to 40% of the caster's PATK.
Apply 2 random debuffs and deal 1.6x PATK damage to one target. For each debuff on the target, increase the damage of the skill by 5% (capped at 20%).
[Black Rose]
+1% HP and +2% PATK
[Activates only when worn by Atum]
In battle, for each debuff on the enemy, increase all stats by 1% (max 3%, HP excluded).
Peacock is a Darkness Warrior who specializes in debuffing enemies and dealing increased damage against anyone who has a debuff on them. Compared to other Warriors, she is quite mobile, thanks to her Sharp Prelude skill that allows her to penetrate the enemy frontline and reach the backline, where she can easily deal with the squishier enemies.
Also thanks to being Darkness aligned, she has an easier time surviving elemental enemies, but also can easily kill Priests and other characters from the Light element. Still, she has 0 survival passives or skills, so if she is caught off guard, nothing will save her. While she can heal herself when attacking enemies with debuffs, it's not enough.
Peacock's other downside is that a lot of her damage is locked behind the target being debuffed, and while she has skills that can apply them, if the enemy removes the debuffs - which happens often, as nearly every Priest has a skill that can do that - her damage output will be massively lowered.
good mobility and she can reach the backline easily,
shines in debuff-heavy teams as her skills will deal more damage against debuffed targets.
no survival or utility skills,
without debuffs on enemies, she is pretty underwhelming.
We will add it them soon as it is possible!
We will add it them soon as it is possible!
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