The damage of Active Attacks increases by 10%/12%/16%/20%.
When above 80% HP during an Active Attack, launch an Additional Attack at the same target that deals 0.3/0.4/0.4/0.5x PATK damage.
When at full HP during an Active Attack, launch a Combo attack at the same target that deals 0.4/0.4/0.5/0.6x PATK damage.
Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.
Allies deal 10% increased damage with Active Attacks.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 1.5x PATK damage to a single target.
Before entering battle, convert 1 buff on the enemy into a debuff.
When above 90% HP, increase PATK and PDEF by 10%.
Gain [Toughness 2] for 2 turns and deal 1.5x PATK damage to a single enemy. After the battle, recover 50% of the damage done as HP.
[Toughness 2]: Reduce physical damage taken by 20%.
After using an Active Attack, recover 30% of the damage done as HP and gain [Indomitable] for 1 turn.
[Indomitable]: +1 mobility and can cross terrain tiles.
Deal 0.5x PATK damage to enemies in range, and convert 1 buff on them into a random debuff.
Increase PDEF by 8% when attacked in battle.
Convert 4 buffs into random debuffs and deal 1.6x PATK damage to the target. Gain [Immortality] for 2 turns after the battle.
[Immortality]: After the battle, recover 50% of the damage done as HP.
[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).
[Obedience]
+2% PATK and +2% HP
[Activates only when worn by Sieghard]
When above 80% HP during an Active Attack, increase PATK and PDEF by 3%.
Recover 15% HP before doing an Active Attack.
We will add them soon as it is possible!
Sieghard is a Fire Warrior who specializes in converting buffs on enemies into debuffs and self-healing. This makes him very hard to kill, as he can easily recover most of the HP lost with one attack. So unless he gets ganked by a few characters, he is very hard to take down. Unless the enemy is Water aligned of course - as the elemental advantage in the game has a pretty big impact on the battle. So beware of Water enemies, and especially Charlotte.
Also, thanks to the ability to convert buffs into debuffs, Sieghard is great against Priests as he can quickly turn all the beneficial effects on them into debuffs and make them and their allies sitting ducks that are way easier to kill.
Sieghard, together with Line and Nola, is available on the tutorial banner that guarantees you will get one of the three SSR characters, so expect to see a lot of him on the battlefield.
great survivability with self-healing,
can convert buff into debuffs on enemies,
easy to trigger additional attacks thanks to his unique passive.
Fire element, so for Charlotte he is a free meal,
while he can selfheal pretty well, the amount is based on the damage dealt, so when he is debuffed, he can get quickly killed.
early build - Flame Slash + Conversion + Indomitable Lion
early build - Flame Slash/Meteor Strike + Conversion + Indomitable Lion
4x Battle Axe + 2x Gladiator/Direwolf
4x Vampire + 2x Battle Axe
We will add it as soon as it is possible!
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