Silva

Silva

Fire
Fire
Ranger
Ranger
B

PVE (late)

Profile

Personal information
ID
40
Name
Silva
Title
-
Combat information
Rarity
SSR
Element
Fire
Class
Ranger
Weapon
Bow
Availability and VA information
Release date (KR)
December 7th, 2022
VA (KR)
-

Unique Passive

Shows values for Ranks 3/5/7/9.
Playing with Fire

Increase Critical Chance by 10%/13%/16%/20%.

After dealing a critical hit, deal additional damage equal to 10%/13%/16%/20% of PATK to the same target.

Leader Passive

Explosion Expert
Activation condition: 1x Warrior and 1x Tank

Increase the PATK, MATK, PDEF, and MDEF of all allies by 10%.

After using an active skill allies deal additional damage equal to 15% of the target's current HP.

Skills

Fiery Explosions
Physical Damage
Path
Middle
Required level
-
Cost
2
Cooldown
3 turns
Range
Self
Area
3x4 tiles

Deal 0.4x PATK damage to enemies in range and remove 1 buff from them. If this skill deals damage to 2 or more enemies, reduce its cooldown by 2 turns.

Weakness Hunter
Physical Damage
Path
Middle
Required level
3
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Deal 1.5x PATK damage to a single target and inflict [Vulnerability] for 2 turns. Deal 20% increased damage against flying enemies.

[Vulnerability]: -20% physical damage reduction.

Fire Arrows
Passive
Path
Bottom
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

After dealing damage, inflict [Ignite] on the target for 2 turns.

[Ignite]: Lose 12% HP at the end of the turn (up to 2 stacks).

Flowing Power
Passive
Path
Top
Required level
15
Cost
1
Cooldown
-
Range
-
Area
-

When above 90% HP, increase PATK and PDEF by 10%.

Magical Support
Passive
Path
Middle
Required level
25
Cost
1
Cooldown
-
Range
-
Area
-

At the end of action, grant [Magical Armor] to an ally within 1 tile for 1 turn.

[Magical Armor]: +30% MDEF

Intimidation
Passive
Path
Bottom
Required level
45
Cost
2
Cooldown
-
Range
-
Area
-

When an ally attacks an enemy within 2 tiles, decrease the damage done by the enemy by 20%. Activates up to 2 times per turn.

Iron Trap
Trap
Path
Top
Required level
45
Cost
2
Cooldown
2 turns
Range
2
Area
Single

Place an [Iron Trap] on an empty tile that will last for 2 turns.

[Iron Trap]: Activate when an enemy steps on the tiles surrounding the trap, then deal 0.2x PATK damage to enemies within 2 tiles and inflict [Severe Wounds] on them.

[Severe Wounds]: At the end of the turn, receive damage equal to 60% of the caster's PATK.

Hell Fireworks
Physical Damage
Path
Middle
Required level
55
Cost
2
Cooldown
3 turns
Range
3
Area
3x3 tiles

Deal 0.7x PATK damage to enemies in range and gain the ability to move after the action (up to 2 tiles). The skill has a 20% increased critical chance.

[Deadly Skill]: Consume 3 Anger to use the skill (gain 1 Anger after you deal damage to a target).

Unique Weapon

Unique Weapon

SSR Galloping Fire

Stats
Stats are missing.
Weapon passive

[Galloping Fire]

+2% Critical Chance and +2% PATK

[Activates only when worn by Silva]

Damage from critical hits increased by 3%.

When dealing a critical hit to an enemy, inflict [Bleed] on the target for 2 turns.

Stats

Stats are shown for level 1.
133
HP (A)
61
Phys. ATK (S)
15
Mag. ATK (C)
32
Phys. DEF (A)
30
Mag. DEF (B)
41
Concentration (S)

Analysis

Review

Silva is a Fire Ranger who is a very versatile character. Depending on which skills you choose, she can debuff enemies so they take more Physical damage, Ignite them, or even buff allies. On top of that, she has a few decent AOE skills, which makes her a good pick for maps where there are a lot of enemies.

Still, her versatility, in this case, is also a downside, as she's not as good at what she does as some more specialized characters. Also, her unique passive is pretty underwhelming as it only increases her critical chance and deals a tiny bit of additional damage on crits.

Overall, he can fill the flex role in your team when you're lacking stronger characters, but it's hard to make her your main carry, as she simply lacks the damage - and that's what you expect from your damage dealers to excel at. Once you get her Unique Weapon, she also gains the ability to inflict Bleeds with every critical hit she does, which increases her damage potential, but without it, it's hard to justify using her over other Fire characters.

Pros & Cons
Pros

  • very versatile skillset which allows her to fill a few different roles.

Cons

  • lacks damage a bit,

  • being Fire element, Charlotte and other Water characters can quickly kill her.

Build tips and runes

Gallery

Full design