The damage of Active Attacks increases by 6%/9%/12%/16%/20%.
When attacked while at full HP, launch a Preemptive Strike at the enemy. This effect can trigger 2 times per turn.
We are currently re-translating all the skills and also working on creating a new design to showcase them - to make it more in-line with the in-game tree with 3 paths.
Deal 0.5x PATK damage to a single target and then Additionally Attack the same target again, this time dealing 1.0x PATK damage. Apply [Exhaustion] status to the target that lasts for 2 turns.
[Exhaustion]: PATK and MATK -20%
Remove 2 buffs from the target and deal 1.5x PATK damage to him. If the target has no buffs after the attack, afflict him with [Silence] for 1 turn.
[Silence]: Can't use skills.
Deal 0.6x PATK damage to enemies and remove one 1 debuff from allies in range.
Coordinated skill. When an ally uses an Active Attack within 2 tiles of William, grant them the [Strong Armor] buff that lasts for 4 turns. This effect can trigger only once per turn.
[Strong Armor]: Increase PDEF by 20%.
Before attacking, there is a 50% to apply [Exhaustion] debuff to the target that lasts for 1 turn.
[Exhaustion]: PATK and MATK -20%
When below 50% HP, increase PDEF and MDEF by 12%.
When fighting an enemy with a buff, increase the damage dealt by 20%.
We will add them soon as it is possible!
We will add it as soon as it is possible!
We will add it them soon as it is possible!
We will add it them soon as it is possible!
We will add it as soon as it is possible!
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