| Alicia IV | - support skill that gives 3 great buffs to an ally
- passive that reduces own physical damage taken when at full HP
| - healing skill that also removes a debuff from a single ally
- AOE skill that deals damage and inflcits MDEF shred on enemies
| Both are good. Top path is more PVP oriented as it makes Alicia IV harder to kill and also allows her to make one ally super tanky. The bottom path has a great AOE MDEF shred that for sure will be useful in some PVE content. |
| Atum | - passive that increases Atum's MDEF when he is attacked
- AOE skill that deals damage to enemies and creates a ground effect that makes them take more damage
| - skill that removes 2 buffs from an enemy and deals damage to him
- passive that increases Atum's MATK/MDEF when he is above 90% HP
| Bottom path. Having access to a buff removal skill will make both PVP and PVE content easier. |
| Capet | - skill that has increased critical chance and its cooldown will be reduced if you land a crit
- passive that increases PATK/MATK when Capet's HP is below 50%
| - AOE skill that inflicts Bleed on enemies
- passive that increases Capet's damage at the cost of decreased mobility
| Top path. If you want to actually make use of Capet's passive (that increases his MATK based on his PATK), you have to pick the top path as his only MATK based skill can be found there. |
| Catherine | - AOE skill that decreases MDEF of enemies
- passive that increases damage done to Water enemies and decreases the damage taken from them
| - passive that inflicts a random debuff on a nearby enemy after every action
- AOE skill that inflicts Unhealable debuff
| Both are good. Honestly, both are good. The top one is better for early, as it gives you a nice AOE skill, but the bottom has the anti-healing AOE skill that for sure will also be great in PVP and PVE. |
| Charlotte | - skill that deals damage and allows Charlotte to reach enemy backline
- passive that increases Charlotte's PATK/PDEF when there are no allies nearby
| - escort skill that can help save allies by taking damage instead of them, and also that increases Charlotte's PATK/PDEF when she's attacked and allows her to use First Strike
- passive that allows Charlotte to cheat death and recover HP after her HP reaches 0
| Bottom path. The cheat death skill is what makes already a really strong character broken, as it means you need to kill her twice to get her down. |
| Claphare | - passive that increases Claphare's MDEF when she is attacked
- AOE support skill that gives PDEF buff to allies
| - AOE healing skill that also gives a HoT (healing over time) to allies
- passive that heals Claphare when she's not at full HP after using a skill
| Bottom path. The AOE healing skill is great with the additional HoT, but the passive also makes Claphare much harder to kill. |
| Clarice | - skill that deals damage and allows Clarice to reach enemy backline
- passive that debuffs nearby enemies after end of action
| - skill that deals damage while ignoring enemy Escort skills
- passive that increases PATK/PDEF when there are no allies nearby
| Both are good. Top path gives Clarice a lot of mobility that can come in handy in some PVE stages where you need to reach the goal in a certain amount of turns. Bottom path is better for PVP as tanks are really annoying there with their Escort skills. |
| Erica | - passive that increases Active Attack damage
- passive that increases the damage done by nearby allies when they are attacking enemies
| - AOE skill that deals damage and decreases one of the stats of enemies hit
- passive that gives MDEF to allies at the end of the action
| Bottom path. The AOE skill is pretty good one and also since Erica is a Ranger, she will sit in the back, so her buffing MDEF of backline allies will come in handy. |
| Gabriel | - passive that increases own PATK and MATK when near allies
- passive that gives MDEF buff to one ally after every action
| - AOE skill that inflicts PDEF debuff
- passive that heals Gabriel before battle (once per turn)
| Bottom path. Not only you get a PDEF shred AOE skill there, but also a self-heal skill that will make Gabriel harder to kill. |
| Gin | - passive that inflicts Slow on enemies after dealing damage to them
- AOE skill that inflicts Distortion on enemies - which decreases their range
| - skill that just deals damage to a single target
- passive that increases First Strike damage and also allows it to counter Dodge
| Bottom path. The Dodge counter passive is simply broken and a must phase. |
| Ibn Attar | - passive that increases Critical Chance
- skill that deals damage, pushes an enemy back and inflicts Slow on him
| - passive that gives a damage buff to nearby allies after using a skill
- skill that allows Ibn Attar to reach enemy backline to deal damage and also makes him harder to kill
| Bottom path. The mobility skill is huge both in PVP and PVE as it allows you to reach the important targets while at the same time giving Ibn Attar more survivability. |
| Kabir | - | - | - |
| Kasie | - AOE skill that deals more damage when there's more enemies nearby
- passive that increases Kasie PDEF when attacked
| - passive that deals damage to enemies who attack Kasie
- skill that deals damage to one enemy and decreases his PDEF
| Bottom path. The first passive is perfect for a tank and the second gives Kasie utility that makes her good on Bosses. |
| Lina | - skill that deals damage, disables passive skills and Slows a single enemy
- passive that inflicts MDEF debuff on nearby enemies at the end of action
| - passive that increases damage done to Slowed enemies
- skill that deals damage and inflicts Slow on a single enemy
| Top path. You get a strong single target nuke that also debuffs the enemy and a MDEF shred on demand. |
| Marguerite | - AOE skill that deals damage to enemies and heals allies
- skill that can be used every turn and gives 3 good buffs to an ally
| - passive that increases Marguerite's MATK
- AOE skill that deals damage to enemies and removes debuffs from nearby allies
| Top path. The top path gives you a heal and also you can turn Marg into a buff bot. |
| Michael | - passive that increase MATK and PATK when Michael's HP is above 50%
- AOE skill that deals damage to enemies and also gives Inspiration buff to nearby allies
| - skill that deals damage to a single enemy and gives mobility buff to Michael
- passive that gives a buff to allies at the end of action
| Top path. More damage with the passive and also the AOE skill gives the must needed Inspiration buff to allies. |
| Nola | - passive that inflicts debuff on enemies at the end of action
- skill that deals damage to a single enemy and then teleports Nola to a nearby ally
| - AOE skill that deals damage and inflicts Current debuff
- passive that increase MATK when using skills
| Top. The debuffs from the first passive are really good and the skill also gives her more mobility. |
| Peacock | - passive that increased PATK during battle, but only Peacock HP is higher than the enemy
- AOE skill that inflicts Bleed
| - skill that deals damage to a single enemy
- passive that increases damage done against targets with debuffs
| Both are underwhelming. Honestly, both paths are pretty bad, but for the endgame Peacock, picking bottom is better as there the passive is easier to use. |
| Richard | - passive that increased PATK when fighting Slowed enemies
- passive that increase damage done by nearby allies that attack enemies on their turn
| - passive that triggers an extra attack when above 80% HP
- skill that deals damage and gives Revenge buff to Richard
| Both are good. Top path makes Richard a more supportive Tank, while the bottom path increases his damage output. |
| Semi | - skill that deals damage and gives Semi additional mobility
- passive that allows Semi to do a follow-up attack when nearby allies attack an enemy
| - passive that gives Dodge when her HP falls below 50%
- passive that increases damage dealt against enemies with Current debuff
| Bottom path. Additional Dodge will help in both PVE and PVP and the second passive will also increase Semi's damage output. |
| Sieghard | - skill that deals damage to a single enemy and recovers Sieghard's HP
- passive that increases Sieghard's PDEF when he is attacked
| - passive that increases PATK/PDEF when above 90%
- AOE skill that damages enemies and converts a buff on them into a debuff
| Top path. Sieghard loves to charge forward and stay in enemies faces and the self-healing skill will help him stay alive there. |
| Silva | - passive that increases PDEF and PATK when above 90%
- a trap that triggers when an enemy approaches it and then deals damage
| - passive that inflict Ignite on enemies after dealing damage to them,
- passive that decreases damage done by enemies when allies attack them
| Top path. The trap becomes useful in some PVE stages, and the passive is easy to use since since Silva will stay in the backline. |
| Susie & Susan | - skill that deals damage to a single enemy and heals S&S based on the damage done,
- passive that increases S&S damage against targets with debuffs,
| - active that allows to teleport and gives additional action,
- AOE skill that damages enemies and inflicts debuffs on them,
| Bottom path. The teleportation skill synergies really well with S&S passive as instantly you will inflict debuffs on nearby enemies and then gain additional action. |
| Valak | - passive that recovers Valak's HP after she uses a skill,
- skill that both heals allies and removes debuffs from them but also deals damage to enemies and inflicts Ignite on them,
| - skill that heals one ally and deals damage to enemies around him,
- skill that gives 3 buffs to one ally.
| Both are good. It's hard to pick a better path for Valak. Bottom looks like the more unique choice as one of the buffs is really strong. |