Endministrator is a 6-star character in Arknights: Endfield (AKE). Endministrator wields a Sword and belongs to the Guard class. Endministrator also has access to the Physical element. This guide provides a comprehensive overview of Endministrator's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
To learn more about Endministrator check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Endministrator has no video guide yet.
Endministrator review and guide already include the release balance patch changes to their kit.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
January 21st, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Endministrator check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
Review
Build
Teams & Synergies
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Destructive Sequence
An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Constructive Sequence
SP Cost: 100
[Crush]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then consume all Vulnerability stacks and deal massive Physical DMG.
Sealing Sequence
Cooldown: 16s
Trigger: When another operator in the team deals DMG with combo skills.
[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Bombardment Sequence
Energy cost: 80
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Endministrator talent are being updated for the release version. This will happen as soon as possible!
Essence Disintegration
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Realspace Stasis
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
Final Awakening
Potential 1
[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
Reflection of Authority
Potential 2
???
Potential 3
???
Potential 4
???
Potential 5
In the recorded history of Talos-II, the Endministrator stands as a key guardian who protected civilization on this planet and saved humanity from multiple catastrophic disasters. The Endmin's heroic deeds have given rise to many stories, tales, and even rumors.
However, the Endmin's identity remains elusive, and only a handful of people have seen the legend in person. Other factions within the Civilization Band are well aware that Endfield has a very special trump card in their hand, but that is all they know.
The Endministrator's mysterious mastery over Originium and the Protocol Network, along with the Endmin's need for periodic long-term hibernation, is one of Endfield's most important secrets.
Review
Umbral Monument
Umbral Monument
Grants themself and the team ATK%.
Applies a sizable Physical damage taken debuff, benefitting themself and the team.
Can be played as either a primary damage dealer or support damage dealer.
Incredibly easy to trigger Combo Skill.
Improved SP efficiency when played as main damage dealer.
Top performance requires careful play around Combo Skill Originium Crystals.
Can only apply Vulnerable to enemies who don’t already have it due to [Crush] being the only source of application.
Endministrator is a 6-star, Physical, sword damage dealer hybrid who is also effective when played as a support damage dealer. Which role Endmin takes in a team depends on whether you want them to be the consumer of the team's Vulnerability stacks. If you have no one else to consume them, then running damage-focused Endmin will be effective. If you already have plans for them to be consumed by another character, though, Endmin can still be useful thanks to the great damage from the rest of their kit and ability to grant the team buffs as well. Also, helpful is the fact that Endmin can slot into any team thanks to its Combo Skill being generically activatable by any character.
Endmin’s damage-focused playstyle revolves around [Crush], which can be activated via their Battle Skill to quickly convert Vulnerability stacks applied to enemies into huge bursts of reaction damage. This, combined with the damage from Endmin’s Combo Skill and Ultimate, makes them a capable Physical carry all at the same time, as they do not need to sacrifice any of their supportive effects.
The appeal of Endmin’s support damage role primarily comes online after unlocking their second Potential, which allows them to grant the team +15% ATK boost. When combined with their talent, which causes enemies afflicted with their Combo Skill to take 20% extra Physical damage during its duration, it allows them to boost the team while still contributing with Stagger and a sizable amount of damage through their Combo Skill and Ultimate.
Endmin’s Combo Skill is at the heart of their kit, regardless of if you’re playing them as a main or support damage dealer. Its trigger only requires another operator deal damage with their own Combo Skill. On use, it deals Physical DMG and encases the target in Originium Crystals, sealing them for up to 5 seconds. While sealed, if enemies suffer a Physical status or get a Vulnerability stack, the crystals explode, dealing a larger amount of Physical damage, releasing the enemy in the process. The immobilization effect and damage of this combo are good, but how the crystals interact with the rest of Endmin’s kit is truly why it’s powerful.
Note: Elite/boss enemies cannot be frozen by this combo, but will still receive a debuff that still interacts with the rest of Endmin’s kit in the same way.
Potentials:
Potential 2: Grants half the ATK% (15%) buff of Essence Disintegration to the whole team for 15 seconds, boosting Endmin’s supportive value considerably.
Both of Endmin’s talents are powerful, and each works off their Combo Skills crystals. The first, Essence Disintegration, grants Endmin a 30% ATK boost for 15 seconds after Originium Crystals are successfully consumed, which is a very nice damage increase.
Note: You won't get this bonus if you let the Originium Crystals expire.
Endmin’s other talent causes enemies afflicted with Originium Crystals (sealed or not) to suffer 20% Physical Damage taken. This is a strong damage increase, much rarer than usual. It also remains in effect for damage that removes the Originium Crystals, meaning the Physical status that explodes them, the hit that triggers the status, and the crystal explosion itself will all be boosted.
Tip: For players optimizing, it’s worth using as many high damage attacks and abilities that don’t inflict Vulnerable or Physical statuses before detonating the crystals. This allows you to take advantage of the damage taken debuff, as long as you don’t accidentally let the Originium Crystals expire.
Potentials:
Potential 1: After activation, consuming Originium Crystals with Endmin’s Battle Skill also returns 50 SP, making it far more efficient when you’re able to trigger the effect.
Endmin’s Battle Skill is simple; it costs 100 SP, deals Physical damage in a cone-based AoE, and inflicts [Crush] to all enemies hit.
In damage-focused Endmin teams, this ability is usually the finisher you’ll be using at the end of your combos to consume the team's Vulnerability stacks. Detonate the Originium Crystals and refund SP in the process.
When playing Endmin in the support damage role, you’ll be saving your Vulnerability stacks for a different character in most cases. Instead, you can use this Battle Skill as an opener against non-Vulnerable enemies to make use of Crush as a Vulnerable applier instead of a spender. This is useful to activate some weapons and sets.
Endmin’s Ultimate costs 80 energy to use and delivers an AoE Physical damage nuke centered on your target. This ability also has an additional effect that enables it to forcibly consume Originium Crystals on the target to deal another hit of Physical damage, which when added, almost doubles the damage of the Ultimate. With such a huge benefit available and the damage taken buff of the crystals themselves, you should always try to align using Endmin’s combo before their Ultimate, so it may consume the Originium Crystals.
Endmin has two playstyles:
DPS
In teams where Endmin is one or the main character consuming Vulnerability stacks on enemies, follow this approach:
Build Vulnerability stacks through team abilities;
Time Combo Skill, so it can be detonated by Endmin’s Battle Skill or Ultimate. To gain more damage, use other abilities in between your combo and Battle Skill/Ultimate, which don’t apply Physical statuses, or Vulnerable, to take advantage of the crystals’ damage taken debuff.
Detonate Originium Crystals from Combo Skill using Ultimate if available, preferably after enemies are Staggered.
If Ultimate is not up, and you’ve accumulated all the Vulnerability stacks, you’re able to use Battle Skill to consume them as well as your combos crystals.
Support Damage
In teams where another character is consuming Vulnerability stacks, the majority of the time, proceed with this approach instead:
Use Endmin’s Battle Skill to establish the first stack of Vulnerable on enemies so they can activate set and weapon effects without interfering with your other Vulnerable spenders' rotation.
Time Combo Skill, so it can be detonated by Endmin’s Ultimate if available, or your team's Vulnerable spender’s spending ability. To gain more damage, use other abilities in between your combo and Ultimate/Team Spender, which don’t apply Physical statuses or Vulnerable, to take advantage of the crystal's damage taken debuff.
Detonate Originium Crystals from Combo Skill using Ultimate if available, preferably after enemies are Staggered.
Detonate Crystals with the team's Vulnerable spending skill if the Ultimate is not available.
Basic Attack > Battle Skill = Ultimate >= Combo Skill
Battle Skill = Ultimate >= Combo Skill >= Basic Attack
Endministrator dupes can be obtained for free. That's why the guide and review above already assumes you have the currently available number of dupes and we're not reviewing each separately.
Build
For Arknights: Endfield we worked alongside Guobafield (Guoba Certified) for some calculations. Calculations not appearing in his videos, as well as any other content (like comments on Weapons), are our own.
The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
The solo percentage shows how the weapon impacts Endministrator performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.
Stat 1 Boost - 9/9
Agility: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Arts Intensity: +48
Stat 1 Boost - 9/9
Agility: +132
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +16.00%
A close alternative to Grand Vision for Endmin's personal damage and which comes out ahead when considering full team damage. Has a great combination of passives, which only slightly loses out to Grand Vision, but most notably has a Weapon Effect that grants a team-wide supportive bonus that also boosts Endmin's own damage by a significant amount. This is why it outperforms Grand Vision in team scenarios. Note: Eminent Repute's Weapon Effect only functions when Endmin is consuming Vulnerability stacks, so if they aren't the one activating Crush in the team, this sword loses significant value compared to what is displayed.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
Attack: +14.00%
A solid 5-star option for Edmin, which has great passive effects for Endmin, just at lower values than their 6-star options. It also has a great Weapon Effect, which Endmin can maintain at least 1 stack of throughout the fight. Overall, a fine substitution for the choices above.
Stat 1 Boost - 9/9
Agility: +132
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
An underwhelming sword given its 6-star rarity. Has a mediocre mix of passives, with one of them being conditional and only working on Ultimate and Skills and the other one being Crit Rate, a stat Endmin doesn't want. Fortunately, the Weapon Effect isn't bad, but it's not outstanding either. To make the most of it, you'll need to ensure you focus on landing Endmin's Ultimate during Stagger. This lags significantly behind all options above.
Stat 1 Boost - 9/9
Agility: +93
Stat 2 Boost - 9/9
Physical DMG Bonus: +26.00%
Passive Boost - 9/9
Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it significantly behind all other choices.
The solo percentage shows how the set and gear impact Endministrator performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.
Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).
Best 3P damage choice for Endmin, primarily due to its superior gear pieces allowing him to invest more heavily into DMG Bonus vs Staggered enemies - a very strong stat for Physical Operators, which can push enemies into the Stagger state much more frequently. The passive 15% ATK and active Set Bonus are both notable increases in Endmin’s personal damage.
Armor
Gloves
Kit
Kit
Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.
Swordmancer is a drop for Endmin's personal damage due to having less optimal damage gear pieces, but its 3P bonus has a much better supportive effect, which can be worth the trade-off if you're ok giving up some of Endmin's personal damage. The 3P bonus of Swordmancer grants an on-hit effect that deals 10 Stagger every 15 seconds, and increases all Stagger Endmin outputs by 20%. Note: With Swordmancer, our calculations don't reach a new Stagger breakpoint, but if they allowed for an additional one over Bonekrusha, its overall team damage would be higher. This will also be the case in your own play; if Swordmancer gets an extra Stagger, it can be better, if it doesn't, it can fall behind.
Armor
Gloves
Kit
Kit
Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.
Pieces marked with a star* can perform better than listed - this applies to:
In this section we're showing the team setup used for the above calculations as well as the damage split for Endministrator based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.
Weapon
Gear




Weapon
Gear




Weapon
Gear




Teams and Synergies
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Endmin's signature is their best option for damage by a small margin, but falls behind Eminent Repute when it comes to overall team output. It has an edge in personal damage because of its optimal combination of passive stats and strong Weapon Effect that can be triggered multiple times a fight. What makes it lose out in teams, though, is that the personal damage boost isn't enough to overcome the full team buffing of Repute. Note: Weapon calculations are using a Crush Endmin rotation, which gains notable value out of this weapon's Arts Intensity. If you're not crushing with Endmin, its performance will drop.