The description for this character will be added soon!
At level 1: DMG is increased by 5%
At level 2: Health restore increased by 5%
At level 3: DMG is increased by 10%
At level 4: Health restore increased by 10%
At level 5: DMG is increased by 15%
At level 1: DMG is increased by 5%
At level 2: DMG is increased by 5%
At level 3: Cooldown lowered by 1 round
At level 4: DMG is increased by 5%
At level 5: DMG is increased by 15%
At level 1: DMG is increased by 15%
At level 2: Debuff Chance increased by 10%
At level 3: Cooldown lowered by 1 round
At level 4: Debuff Chance increased by 15%
At level 5: DMG is increased by 25%
When it will be added to the game, we will update this section as soon as possible.
PVE
PVP
Raid (Red)
Raid (Green)
Raid (Blue)
Until they introduce a unit with Passive Lock, Ayame is going to be your primary go-to anti-buffing unit. Since the advent of Homura absolutely cucking Yuui out of her cut, Ayame's being a passive means she isn't inhibited by some pesky unique buff. In addition she gets (tries) to jack buffs off the target she slaps. Not only does her S2 hit hard with a high multiplier, add-on to that any potential attack buff or crit damage buff, she will more than likely kill the target (laughs in Victoria). Adversely this can also mean she jacks defensive type buffs as well off targets to make them more vulnerable. Only major downside is that while not exactly easy, it's not really that hard to build around her, as her S2 target's the unit with the highest attack. Ironically with Ayame's release, Homura fell off pretty hard, allowing for a double Ayame/Yuui offense cut.
Built in health restore
AoE Buff Block and Anti-Heal
Steals 2 buffs
Unique countercut with S2 that can ruin the enemy's dps
S2 cut attacks enemy unit with highest attack meaning it can be baited out
CritDam/CritCh or Pen
Attack/CritCh or Pen
Speed/CritCh
CritDam > Attack > CritCh > Speed
We will add it as soon as it is available!
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