The description for this character will be added soon!
At level 1: DMG is increased by 5%
At level 2: Anti-Heal chance increased by 10%
At level 3: DMG is increased by 10%
At level 4: Anti-Heal chance increased by 10%
At level 5: DMG is increased by 15%
At level 1: Barrier amount increased by 5%
At level 2: Barrier amount increased by 5%
At level 3: Barrier amount increased by 10%
At level 4: Barrier amount increased by 10%
At level 5: Barrier amount increased by 10%
At level 1: DMG is increased by 5%
At level 2: DMG is increased by 5%
At level 3: Lowers cooldown by 1 round
At level 4: DMG is increased by 10%
At level 5: DMG is increased by 10%
When it will be added to the game, we will update this section as soon as possible.
PVE
PVP
Raid (Red)
Raid (Green)
Raid (Blue)
Sakabula came out swinging, hard. The amount of bonus attack she gets from her passive allows her to reach some obscene AoE damage. Her bonuses apply when an ally dies as well so she feeds on any death that happens in PVP. Alongside the bonus attack is a very thicc barrier that can completely overtake 2/3rds of her health bar, making her insanely hard to kill.
- every time a time a target dies (ally or enemy), cleanses self, gains a barrier, and gains bonus attack
- Bonus attack increase is crazy high allowing for some insane AoE damage
- Crazy thicc barrier from the bonus attack
- Even an ally dying can start a massive chain reaction
- S3 has a fairly long cd (but if your enemies are alive that long either they're cheating or you're very very unlucky)
ATK/CritCH
CritDMG/CritCH
ATK > CritDMG > CritCH > Speed
We will add it as soon as it is available!
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