Blue Boss

Ultimate Arena

Skills

Phase 1Phase 2
Skill 1: Inflict damage to all enemy targets and repel the targets’ action bars by 15%.Skill 1: Inflict damage to all enemy targets. Increase the damage of this skill for each buff on this unit.
Skill 2: Inflict damage to all enemy targets and gain DEF Boost and Attack Boost for 2 turns. (CD: 3 Turns)Skill 2: Inflict damage to all enemy targets and gain DEF Boost for 2 turns. Reduce the CD of Skill 3 by a number of turns based on the number of buffs on this unit, up to a maximum of 3 turns. (CD: 3 Turns)
Skill 3: Inflict damage to all enemy targets. Increase the damage dealt to Red Attribute units by 50%. (CD: 4 Turns)Skill 3: Inflict damage to all enemy targets and gain 2 of the following buffs for 2 turns based on the damage dealt: Attack Boost, Critical Chance Boost, Critical Damage Boost, Status Resistance Boost, Immunity. (CD: 4 Turns)
Passive:
  • Damage taken from Blue and Red Attribute units is reduced by 25%. Damage received from a deflected attack is reduced by 30%.
  • Gain 30% Defense if the enemy team does not contain a Guardian Type AG. The condition for this effect is checked for at the start of each turn.
  • Inflict Stun for 1 turn on any enemy who receives more than 35% of their maximum HP in damage from one of this unit’s attacks
  • After a set number of turns, this unit’s Attack and Speed will increase. After a certain threshold is met, massively increase the damage of all of this unit’s skills. This effect resets every time the player’s team is replaced with a new one.
  • After losing 5 HP bars, this unit’s skills will change to the Phase 2 version.
  • This unit is unaffected by enemy skills and effects that deal damage based on the target’s maximum HP.
Passive:
  • Damage taken from Blue and Red Attribute units is reduced by 25%. Damage received from a deflected attack is reduced by 30%.
  • Gain 30% Defense if the enemy team does not contain a Balanced Type AG. The condition for this effect is checked for at the start of each turn.
  • After every 6th attack that this unit receives, this unit will perform a follow up attack using Skill 2.
  • After a set number of turns, this unit’s Attack and Speed will increase. After a certain threshold is met, massively increase the damage of all of this unit’s skills. This effect resets every time the player’s team is replaced with a new one.
  • This unit is unaffected by enemy skills and effects that deal damage based on the target’s maximum HP.

Team composition tips

Due to the number of units that you can bring to Ultimate Arena, it is difficult to gear everyone properly if you are still in the early or midgame. If this situation applies to you, then focus on building 1 to 2 solid teams for the boss and fill the rest of the slots with units that will increase your raid score multiplier.

Some general team building tips:

  • Each team, ideally, should have a Defense Breaker, an Attack buffer, a single target DPS, and a healer.
    • As you progress your account and obtain better gear, it is possible to switch out the healer for another utility support. Some options include an action bar manipulator or a debuffer.
  • Include an AG with the AG Type that will nullify the boss’ Defense buff passive.
    • For example, when fighting the Red Raid Boss, you will want to include a Striker Type AG for the team(s) that is fighting the boss in its 1st Phase (generally this is will be Team 1) and a Tactical Type AG for the team(s) that will be fighting the boss in its 2nd Phase (generally Team 2 and beyond).

Sample teams

Team 1
Roko
Della
Chitose
Foxy
Team 2
Hearin
Benny
Sirius
Angelica
Team 3
Nemophila
Chihaya
Lila Decyrus
Alice