Green Boss

Ultimate Arena

Skills

Phase 1Phase 2
Skill 1: Inflict damage to all enemy targets and repel the targets’ action bars by 15%.Skill 1: Inflict damage to all enemy targets and apply SPD Reduction for 2 turns to all enemies who have a lower Attack than this unit.
Skill 2: Inflict damage to all enemy targets and gain SPD Boost for 2 turns. After the damage from this skill is dealt, gain an Extra Turn if there is an enemy with less than 15% HP remaining. (CD: 3 Turns)Skill 2: Increase the damage of this skill by 30% if this unit has a Warding Shield. When the Warding Shield on this unit is destroyed, remove 2 buffs from all enemies and repel their action bars by 30%. Afterwards, inflict damage to all enemy targets and gain SPD Boost for 2 turns. (CD: 3 Turns)
Skill 3: Inflict damage to all enemy targets. This skill deals more damage the lower this unit’s HP is. (CD: 4 Turns)Skill 3: Inflict damage to all enemy targets and gain a Warding Shield for 3 turns. The strength of the Warding Shield is determined by the damage inflicted by this skill. (CD: 4 Turns)
Passive:
  • Damage taken from Blue and Green Attribute units is reduced by 25%. Damage received from a deflected attack is reduced by 30%.
  • Gain 30% Defense if the enemy team does not contain a Healer Type AG. The condition for this effect is checked for at the start of each turn.
  • This unit’s skills inflict additional damage based on the target’s maximum HP.
  • After a set number of turns, this unit’s Attack and Speed will increase. After a certain threshold is met, massively increase the damage of all of this unit’s skills. This effect resets every time the player’s team is replaced with a new one.
  • After losing 5 HP bars, this unit’s skills will change to the Phase 2 version.
  • This unit is unaffected by enemy skills and effects that deal damage based on the target’s maximum HP.
Passive:
  • Damage taken from Blue and Green Attribute units is reduced by 25%. Damage received from a deflected attack is reduced by 30%.
  • Gain 30% Defense if the enemy team does not contain a Striker Type AG. The condition for this effect is checked for at the start of each turn.
  • If the damage that this unit receives from an attack is less than 8000, gain Attack Boost, Critical Chance Boost, Critical Damage Boost for 2 turns, advance own action bar by 20%, and cleanses 1 random debuff from self.
  • After a set number of turns, this unit’s Attack and Speed will increase. After a certain threshold is met, massively increase the damage of all of this unit’s skills. This effect resets every time the player’s team is replaced with a new one.
  • This unit is unaffected by enemy skills and effects that deal damage based on the target’s maximum HP.

Team composition tips

Due to the number of units that you can bring to Ultimate Arena, it is difficult to gear everyone properly if you are still in the early or midgame. If this situation applies to you, then focus on building 1 to 2 solid teams for the boss and fill the rest of the slots with units that will increase your raid score multiplier.

Some general team building tips:

  • Each team, ideally, should have a Defense Breaker, an Attack buffer, a single target DPS, and a healer.
    • As you progress your account and obtain better gear, it is possible to switch out the healer for another utility support. Some options include an action bar manipulator or a debuffer.
  • Include an AG with the AG Type that will nullify the boss’ Defense buff passive.
    • For example, when fighting the Red Raid Boss, you will want to include a Striker Type AG for the team(s) that is fighting the boss in its 1st Phase (generally this is will be Team 1) and a Tactical Type AG for the team(s) that will be fighting the boss in its 2nd Phase (generally Team 2 and beyond).

Sample teams

Team 1
Morris
Rosemary
Kagari
Sirius
Team 2
Komachi
Shura
Goya
Benny
Team 3
Pele
Maika
Reisalin "Ryza" Stout
Milvus