Launches several small bullets of magical flames, dealing damage to an enemy.
Inflicts [Burn] on an enemy, dealing continuous damage for 2 turns.
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Takes damage equal to 15% of ATK and 15% of M. ATK at the start of your turn. (Stacks up to 3 times)
Conjures an enormous pillar of flame, dealing damage to an enemy.
Inflicts [Burn] on an enemy, dealing continuous damage for 2 turns.
If the enemy is inflicted with Burn, [Dispel Barrier] from him before attacking.
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
Takes damage equal to 15% of ATK and 15% of M. ATK at the start of your turn. (Stacks up to 3 times)
Removes a Barrier.
Strikes all enemies with the front paw of the flame Lion, dealing damage.
Based on the number of [Burn] stacks affecting the target, inflicts a [Increase Damage Taken] debuff on him before attacking.
1 stack of Burn: 20% [Increase Damage Taken],
2 stacks of Burn: 75% [Increase Damage Taken],
3+ stacks of Burn: 220% [Increase Damage Taken].
Dispel all stacks of Burn from the target.
[Dispel Barrier] from the target before attacking.
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
Increases the damage taken from all attacks.
Removes a Barrier.
Performs a combined attack with your partner, dealing damage to an enemy.
Attacks after applying 30% [Increased Damage] to yourself if an enemy is taking [DoT Damage].
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Increased Damage +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Increased Damage +10%
Increases damage done.
Deals 5% Increased Damage per Burn stack on the enemy.
When HP drops below 30%, gain [Immortality] for 1 turn (Effect can trigger once per battle).
Review is not available for this character yet. We will add it as soon as it is possible!
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