Swings a sharp crimson thread at an enemy, dealing damage.
Inflicts [Bleed] on an enemy, dealing continuous damage for 2 turn(s).
Lv. 2: Skill ATK +5%, Skill MATK +5%
Lv. 3: Skill ATK +5%, Skill MATK +5%
Lv. 4: Skill ATK +5%, Skill MATK +5%
Lv. 5: Skill ATK +5%, Skill MATK +5%
Takes damage equal to 5% of maximum HP at the start of the turn. (Stacks up to 1 time)
Powerfully strikes an enemy with a beach volleyball, dealing damage.
Grants self [Blessing of Protection] for 2 turn(s).
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
When damage is blocked, restore the HP by 8% of Max HP.
Creates crimson threads and covers all enemies with them, dealing damage.
50% chance to inflict [Silence] on an enemy for 2 turns.
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Skill ATK +10%, Skill MATK +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Skill ATK +10%, Skill MATK +10%
You cannot use any skills except Skill I.
Performs a combined attack with your partner, dealing damage to an enemy.
If an enemy is inflicted with a [Debuff], attacks after granting 30% [Increased DMG].
Lv. 2: Skill ATK +10%, Skill MATK +10%
Lv. 3: Increased Damage +10%
Lv. 4: Skill ATK +10%, Skill MATK +10%
Lv. 5: Increased Damage +10%
Increases damage done.
If DMG RES is equal to 205 or higher, grants 3% [Increased DMG Dealt].
If DMG RES is equal to 270 or higher, grants 5% [Increased DMG Dealt].
If DMG RES is equal to 310 or higher, grants 10% [Increased DMG Dealt].
At the start of a wave, grants [Protection] to the ally with the lowest SPD for 2 turns (once per wave).
Cannot be selected as a target of an attack.
Review is not available for this character yet. We will add it as soon as it is possible!
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