When HP is getting recovered, gain a [Barrier] equal to 100/140% of own ATK.
Creates a barrier that blocks a fixed amount of damage.
Before
Performs a rapid, unseeable flurry of attacks to deal damage to all enemies.
If your HP is equal to 60% or lower, attacks after granting 50% [Lifesteal].
For each fallen ally, attacks after granting 20% [Increased DMG Dealt].
Recovers HP equal to a portion of the amount of damage done.
Increases damage done.
After
Performs a rapid, unseeable flurry of attacks to deal damage to all enemies.
If your HP is equal to 60% or lower, attacks after granting 50% [Lifesteal].
For each fallen ally, attacks after granting 20% [Increased DMG Dealt].
60% chance to inflict [Extend Debuff by 1 turn(s)] on an enemy.
Recovers HP equal to a portion of the amount of damage done.
Increases damage done.
Extends debuff duration.
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