To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 0
Last build update
Season 0
Last profile update*
6.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Amir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Rapier
Steel Barrier
Show Effects
Hovering Metal
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Metal Pierce
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Metal Extraction
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Full Metal Hurricane
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Iron Skin
[Exhaust][Finale]
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Steel Resolve
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Hovering Metal I
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Hovering Metal II
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Hovering Metal III
[Celestial]
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Hovering Metal IV
[Exhaust]
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Hovering Metal V
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Metal Pierce I
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Metal Pierce II
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Metal Pierce III
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Metal Pierce IV
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Metal Pierce V
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Metal Extraction I
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Metal Extraction II
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Metal Extraction III
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Metal Extraction IV
[Celestial]
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Metal Extraction V
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Full Metal Hurricane I
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Full Metal Hurricane II
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Full Metal Hurricane III
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Full Metal Hurricane IV
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Full Metal Hurricane V
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The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Health Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [3/5]
AP Efficiency [2/5]
Utility [3/5]
Amir mixes a bit of Shielding, Damage, and Support all at once within her cards, forming a jack of all trades kit with multiple unique mechanics, but which rely on allies to function well. Amir deals damage through Metallization, which is a stackable buff that, after a shield card is used, causes Amir to attack and reduce the buff stack by 1. Amir usually doesn't have enough shielding to trigger her Metallization enough on her own, so teammates or neutral cards are normally needed for support. Outside of damage, Amir has a bit of shielding as a Vanguard, but mostly specializes in potent damage reduction buffs that, when timed right, can mitigate a tremendous amount of damage.
Can apply Resolve to boost shielding.
Strong access to the Vulnerable debuff.
Access to some of the highest Damage Reduction effects in the game.
Some AoE potential.
Shielding and Damage aren't usually enough to be either a dedicated shielder or solo DPS.
Metallization damage requires Shielding to trigger, which Amir can struggle to provide.
Usually has to be run alongside another Shielder or with many neutral shielding cards.
The rating below is based on the Basin of Hyperspace Dimensional Twilight game mode, NOT Chaos Manifestation or Zero System. Chaos Zero Nightmare is a game with absurd freedom and the ability to allow any character to shine. Given enough time, persistence, correct teams, and dedication to deck building, all characters can be exceptional in Chaos Manifestation or Zero System.
Dimensional Twilight
Steel Resolve
Ego Skill
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Costs 4EP and removes all Metallization on use, granting 120% shield for each stack sacrificed, then at the start of the next turn, grants 3 Metallization. A potent defensive cooldown and one of Amir’s only ways to shield as a Vanguard. Definitely worth using, but must be balanced with Amir’s other Metallization consuming abilities and timed correctly.
Rapier
Amir’s basic attacks scale off of Defense and deal decent damage, thanks to the fact that they scale with Potentials but aren’t an integral part of her Metallization playstyle.
Steel Barrier
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Amir’s basic shield is one of the few ways she has of applying shield to herself despite being a Vanguard, something that’s essential for triggering Metallization. Amir’s potentials also cause Steel Barrier to generate 1 Metallization on use.
Hovering Metal
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One of Amir’s best ways to access Metallization. Costs 1 AP on use, grants 2 Metallization, and most importantly, also offers 3 damage reduction stacks for a nice mix of set-up and protection.
Metal Pierce
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One of Amir’s Metallization spenders and payoff cards. Deals Defense-Based damage twice to a single target, then, if Metallization is active, will consume one stack to apply two stacks of Vulnerable to them. Deals solid damage itself, but more importantly is a great damage amplification tool for the team.
Metal Extraction
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Amir’s other core Metallization generator, which similarly generates two stacks on use but also grants two stacks of Resolve for 1 turn. Not as powerful as Hovering Metal at a baseline, but it is a valid choice if you need more Metallization stacks with the added bonus of improved shielding for the turn.
Full Metal Hurricane
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Amir’s strongest attack card that costs a high 2AP to use, but deals Defense-based damage to all enemies and buffs Metallization with an additive +20% increase for the turn. Its high cost makes it hard to use alongside triggering multiple Metallization in a turn, but when aligned just right, it can form the basis of a solid damage combo. Doesn’t offer any defensive benefits baseline, though.
Iron Skin
[Exhaust][Finale]
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Amir’s strongest defensive buff, which reduces damage taken by -20% for 1 turn on use. Then it consumes up to 4 Metallization stacks to increase the damage reduction by a further -20% per stack consumed (e.g., 20% Base + 20% x 3 stacks = 80%). An incredibly potent defensive card, but only while Metallization is available to consume. Also has the Exhaust tag, meaning it can only be used once, and the Finale tag that forces you to end your turn after it’s played.
Amir’s Potentials are more important than most characters and they either grant her new mechanics or enhance the values of core parts of her kit.
Amir’s playstyle is simple but can be challenging to execute in practice. At a base, her plan is to generate Metallization efficiently, then focus on either consuming it via her spenders at opportune times or triggering it as much as possible via AP efficient shielding cards. What makes Amir challenging to play is her own lack of shields and, therefore, ways to trigger that Metallization. This, combined with the fact that much of her defensive capabilities are tied to temporary and usually one-use mitigation cooldowns, makes her far less easy to survive with as a solo sustain than other vanguards. A solution to this is to add more neutral shielding cards to Amir’s deck or to pair her with another shielder.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Amir best epiphanies aren't available yet. They will be added soon.
Gear
Amir Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Highest Metalize Generator = Iron Skin
Depending on which EPI you land on, duping whatever provides you with the most Metalize is the priority. Without Metalize, Amir just doesn’t function properly, so your goal is to always have as many stacks as possible to use.
You can also dupe Iron Skin if you’re able to reliably keep Metalize stacks up, as it is a powerful damage mitigation tool.
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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