Fires a sniper rifle, dealing damage to target in front.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Every basic attack heals all allies within attack range for 2% of their max HP.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: After being deployed, lose 0.5% HP/s for 30s (Cannot be removed). Every 3s, increase ASPD by 3% (Up to 10 stacks, Cannot be removed).
Every 2 basic attacks, consume 10% of own HP to fire an enhanced attack. Allies within range recover 10% of their max HP.
At level 2: EVA +5%
At level 3: EVA +5%
At level 4: EVA +10%
At level 5: When using enhanced attack, allied Soldiers/C.O. units above 80% HP gain 15% increased HP for 15s (Up to 2 stacks, Summons excluded).
The Acolyte cannot recover HP. After dying, inflicts knockback on the furthest target and Stun them for 5s. Does not apply to targets exceeding valid hits.
At level 2: HIT +5%
At level 3: HIT +5%
At level 4: HIT +10%
At level 5: When HP falls below 50%, all enemies lose 10% Anti-Soldier/C.O. DMG for 20 sec. (Up to 2 stacks).
We will add them as soon as it's possible!
Acolyte is the first C.O. healer that sacrifices his own HP to heal his allies and increase their max HP. His healing is unconventional as he heals allies by shooting through them. His issue is that he constantly loses his own HP and he can't be healed by others, so he won't last long on the battlefield. Still, the moment he dies a tentacle will attack the enemy backline, dealing damage and stunning the enemies hiding there. This makes him really good in PVP as there aren't many units that can attack and CC the backline consistently.
Also in PVE, some people started using Nequitia and her friends from the Elysium Philharmonic faction as a single team - as with Luna's and Acolyte's release, the team has now someone for every role.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
- decent healing output,
- low cost,
- can stun the backline.
- Need to be redeployed frequently,
- Doesn't have an quick heal after deploy.
Set: Attack Speed / HP
Attack Speed > Ground DMG RES substats.
Set: Attack Speed / HP
Attack Speed > Ground DMG RES / Ground DMG substats.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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