AcolyteInformation and Guide

Character
Introduction

Acolyte is a SSR Rarity character from the
Supporter
Supporter class and
Soldier
Soldier
Corrupted Object
Corrupted Object
type. They are part of the ESPR faction.

To learn more about Acolyte check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Acolyte check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review and ratings

Other information

Profile

Combat information
Rarity
SSR
Deployment Cost
3 cost
Movement Type
Ground
Attack type
Ground
Specialties
Buffer
Crowd Control
Debuffer
Healer
Skills
Basic

Basic Attack

Valid hits: 1

Cooldown: -

Fires a sniper rifle, dealing damage to target in front.

Level 2: Basic Attack DMG +5%

Level 3: Basic Attack DMG +5%

Level 4: Basic Attack DMG +5%

Level 5: Basic Attack DMG +5%

Passive

Plague Treatment

Valid hits: -

Cooldown: -

Every basic attack heals all allies within attack range for 2% of their max HP.

Level 2: HP +5%

Level 3: HP +5%

Level 4: HP +10%

Level 5: After being deployed, lose 0.5% HP/s for 30s (Cannot be removed). Every 3s, increase ASPD by 3% (Up to 10 stacks, Cannot be removed).

Passive

Tainted Blood Transfusion

Valid hits: 2

Cooldown: -

Every 2 basic attacks, consume 10% of own HP to fire an enhanced attack. Allies within range recover 10% of their max HP.

Level 2: EVA +5%

Level 3: EVA +5%

Level 4: EVA +10%

Level 5: When using enhanced attack, allied Soldiers/C.O. units above 80% HP gain 15% increased HP for 15s (Up to 2 stacks, Summons excluded).

Passive

Death Sentence

Valid hits: 3

Cooldown: -

The Acolyte cannot recover HP. After dying, inflicts knockback on the furthest target and Stun them for 5s. Does not apply to targets exceeding valid hits.

Level 2: HIT +5%

Level 3: HIT +5%

Level 4: HIT +10%

Level 5: When HP falls below 50%, all enemies lose 10% Anti-Soldier/C.O. DMG for 20 sec. (Up to 2 stacks).

Stats

Acolyte stats aren't available yet. They will be added soon!

Availability
KR Release Date
November 8th, 2022
GLOBAL Release Date
September 6th, 2023

Review

Ratings
D

PVE (Early)

C

PVE (Late)

SSS

PVP

Review

Acolytes are long-range healing supporters with a self-damage gimmick. Unlike most other units, Acolytes cannot be healed.

In PVE, it is generally preferred to use units that stay alive throughout the fight without needing to be redeployed. Since Acolytes will inevitably die after a certain period of time, this makes them less than ideal. For the same 3-cost you spend on Acolytes, you can get healers (such as Rearmed Chinatsu and Evelyn) who not only heal the entire team without killing themselves, but also provide other forms of buffs. 

Acolyte is one of the strongest PVP healers in the game because of how Jungle gear (see gear recommendation) interacts with healing reduction debuffs. The greatest advantage of Jungle gear is it offsets healing reduction debuffs. This allows Jungle healers to continue healing in situations where traditional Support CDR healers cannot. Acolyte benefits heavily from Jungle sets because the usual trade off, Skill Haste for Outgoing Healing, does not apply to them.

On top of Acolyte’s raw healing numbers, their on-death backline stun effect is a powerful disruption tool that disables the enemy backline and even does a considerable chunk of damage.

Pros & Cons
Pros

  • Long-ranged healing

  • CC on enemy backline after death

Cons

  • Reliant on niche relic gear 

  • A unit that kills themselves is not useful in PVE specifically

Other information

Gear recommendation
PVE gear

Set: ASPD Tank


Benefits the most from healing enhancement wild gear.

PVP gear

Set: ASPD Tank


Benefits the most from healing enhancement wild gear.

The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).