Fires water orbs from her Watch at a target.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Blesses her allies with the power of Aquarius. Restores 10% of HP for all allies upon deployment.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +15%
At level 5: Also decreases allies' DMG Taken by 10% for 15 s upon deployment
Generates waves from her water jar, knocking enemies backward with AoE damage. Also casts a barrier equal to 15% of Max HP around allies for 10 seconds.
At level 2: Cooldown -1 s
At level 3: Cooldown -1 s
At level 4: Cooldown -2 s
At level 5: Also restores HP by 5% for allies within range
Creates a big spray of water out of her water jar, restoring all allies' HP by 25% and casting a barrier equal to 15% of Max HP for 10 seconds.
At level 2: Cooldown -3 s
At level 3: Cooldown -3 s
At level 4: Cooldown -6 s
At level 5: Restores allies' HP by 33% instead
We will add them as soon as it's possible!
Arius is one of the few healers in the game. She specializes in healing and applying barriers to all allies, which makes her great in Raids.
Sadly, she's not used as much as Evelyn, Claudia, or Chinatsu (after her recent buffs) in PVP, because her healing output is way lower than the other healers. She exchanges pure healing potential for CC abilities, barriers, and buffs, and due to this is more suited toward PVE.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- can do everything, heal, buff, barrier, and CC,
- easy to MLB her as she's a farmable SR.
- lower healing output than other healers.
Set: Cooldown Reduction
Skill Haste substats.
Set: Cooldown Reduction
Skill Haste substats.
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