Awakened Ray

Awakened Ray

Defender
Defender
Counter
Counter
B

PVE

A

PVP (KR)

Profile

Personal information
Character ID
#1240
Full Name
Awakened Ray
Alt names
Faction / Title
Nehemoth
Combat information
Rarity
ASSR
Deployment Cost
6
Movement Type
Ground
Attack Type
Ground
Availability
Regions
KR
KR Release Date
February 9th, 2023
Specialities
Barrier
Crowd Control
Selfhealer
Skills
Basic Attack
Basic2 valid hits

Quickly attacks enemies with his sword. All of Ray's attacks gain Sure Fire.


At level 2: Basic Attack DMG +5%

At level 3: Basic Attack DMG +5%

At level 4: Basic Attack DMG +5%

At level 5: Basic Attack DMG +5%

Pitch Black Savior
Passive1 valid hits

Charges forward when deployed, dealing damage and knocking enemies back (Ignores immunity to Ultimate or Lower hitstun). When an allied backline Sniper, Supporter unit excluding Ray receives a Special or Lower hitstun attack, Ray blocks the attack and inflicts strong knockback, stunning targets for 3s before returning to position (50s fixed cooldown, does not trigger when Ultimate buff is in effect). Ray does not detect enemies behind.


At level 2: HP +3%

At level 3: HP +3%

At level 4: HP +6%

At level 5: Debuff RES + 50%

Cut
Special2 valid hits 24 seconds

When receiving Special or lower hitstun due to an enemy attack, Ray counterattacks with a strong knockback infront. Damaged enemies become stunned for 5s.


At level 2: HP +3%

At level 3: HP +3%

At level 4: HP +6%

At level 5: Creates a barrier of 10% HP after casting skill.

The Demon's Advance
Ultimate2 valid hits 50 seconds

Gathers up power and deals AoE damage in front. For 12s, Ray becomes immune to crowd control effects and Ultimate or Lower hitstuns, with 60% decreased speed, and his basic attack is changed to inflict strong knockback (Such attacks applies Ultimate tier hitstun). Become invincible during movement.

*Crowd control immunity: Stun, Sleep, Fear, Confusion and Freeze Immune


At level 2: DMG +5%

At level 3: DMG +5%

At level 4: DMG +15%

At level 5: Recovers 20% HP after casting.

Stats

Analysis

Review

Awakened Ray is a defender focused on countering attacks to keep his team alive. Currently, all of his counterattacks are buggy and do not prevent attacks correctly - he seems to block the attack for 1 backline unit only, while others will still take damage. As a 6-cost frontliner his stats and defensive capabilities are rather weak - to make things worse he cannot solo tank as his kit only blocks 1 attack. His inability to detect units behind may also cause more harm than good. In the case of unlucky knockbacks/pulls, he will just walk past the enemy frontlines - except he cannot do anything in the backline.

Lastly, the ultimate is currently a joke. He is barely able to advance anywhere due to the slow movement speed and the low knockback distance.

Ratings
Pros & Cons
Pros

- All attacks cannot miss

- Can prevent backline assassins

- Ignores units behind

Cons

- Low survivability

- Useless Ultimate

- Randomly turns into a siege

Gear Recommendation

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