Attack the nearby enemy with her gauntlets, dealing AOE Damage.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Deploys together with Terrabrain. While Terrabrain is on the field, all Sigma attacks except for Ultimate will unleash additional attacks, and Sigma gains additional effects. Terrabrain cannot recieve healing, buffs, or debuffs and it gets destroyed after receiving 15 hits regardless of damage.
Terrabrain's additional effects:
PVE: ATK+15%, HP Recovery per sec+1.5%, Role DISADV DMG Res+100%
PVP: ATK+25%, HP Recovery per sec+3%, Role DISADV DMG Res+100%
※All Allies gain 50% of the Role DISADV DMG Res.
At level 2: DMG RES +2%
At level 3: DMG RES +2%
At level 4: DMG RES +4%
At level 5: When Terrabrain gets destroyed, Sigma enters the runaway state and her skills become sealed for 12 seconds. She also gains hitstun immunity, debuff immunity, immortality, +100% ATK, and +100% ASPD for the duration of the skill seal. (Unleash additional attacks during runaway state)
Approaches the target in front then repeatedly strike them with the gauntlet, dealing AoE damage. Gain immunity to hitstun from Special or lower skills for 8s after casting.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Every additional attack reduces the cooldown of the Special skill by 1s
Uses the full power of the Terrabrain to fire a laser, dealing AoE damage in front. Damaged targets become skill sealed for 10 seconds (Bosses excluded). Does not deal damage to targets standing further away more than 13m.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: For 18 seconds after casting the skill, Additional attacks always CRIT. Ultimate cooldown -12s when Sigma enters the runaway state.
We will add them as soon as it's possible!
Awakened Sigma is the awakened character that deals the most damage in the game with her ultimate skill - if your enemy won't absorb it with 1 or 2 Defenders, your mid and backline will simply cease to exist.
The issue is that despite being a 6-cost Striker, she relies way too much on the ultimate. If she dies before the ultimate or the ultimate gets redirected then its essentially wasted, so the challenge is to keep her alive long enough to wipe the battlefield. However, there are way too many counters such as Anti-Mech units and healblock, with her rather weak defensive capabilities she can be taken down easily. There is also another playstyle where you can drop her in front to destroy the terrabrain, granting sigma +100% ATK, ASPD. This can be useful for rushes as she can melt most non-defender units while within the state.
As for PVE, keeping her alive there is much easier, making her a good substitution for Yuna in certain places, although she doesn't have the HP burn, her kit can deal a lot of damage.
Keep in mind that her Role Disadvantage buffs only works if the enemy has a source of Role Advantage Damage, such as a normal Sigma buffing a sniper. It rarely does anything.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
- highest burst in the game,
- can help allies with buffs.
- strong knockback
- skill seal
- squishy,
- a lot of counters in PVP.
- high cost
- very reliant on ultimate
Set: Cooldown Reduction
Full Maze CDR, SKill Haste substats.
Set: Cooldown Reduction
Full Maze CDR, SKill Haste substats. Can also be equipped with Tanky CDR to ensure survival for ultimate
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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