Fires its Gatling gun at the foremost target, continuously inflicting damage. Targets Air units within range first, and stops attacking if the target dies or moves at least 10 m away from it.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Generates a barrier that covers 50% of its Max HP upon deployment, at the cost of 1.5% of HP every second. Increases ATK by 25% for this barrier's duration.
At level 2: ASPD +5%
At level 3: ASPD +5%
At level 4: ASPD +10%
At level 5: DMG Taken -15% for the barrier's duration
Attacks increase DEF Penetration by 1% for 3 seconds every time they're performed, up to 25%.
At level 2: Buff duration +1 s
At level 3: Buff duration +1 s
At level 4: Buff duration +2 s
At level 5: Casts the buff at 10 stacks for 30 s when deployed
We will add them as soon as it's possible!
Ballista is a Tower that is hard to justify using. Not only does it have an absurdly short range, its stats are too evenly spread - it's squishy when given DPS gear, but does little damage when using tank gear. It also can't move, being a tower.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- knockback on her basic attack,
- good damage.
- stats are too spread out,
- very short range,
- squishy.
Set: Attack Speed / Spectral Blaze
Anti-Defender and Anti-Ground substats.
Set: Attack Speed / Spectral Blaze
Anti-Defender and Anti-Ground substats.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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