Deals damage to an enemy in front with his rifle.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Becomes immune to Knockback. Summons 2 Elite Wardens when deployed. Curian and all Wardens on the battlefield can now detect Stealth and become immune to Airborne. All soldier units become immune to Confusion. After casting Special skill, casts volley fire that will always trigger CRIT, and ally Wardens also cast Volley Fire.
At level 2: ATK +3%
At level 3: ATK +3%
At level 4: ATK +6%
At level 5: When deployed, grants Sure Fire and increases range by 50% for himself and ally Wardens for 10 seconds. Same effect activates when casting Ultimate skill.
Commands a containment bombardment at the designated coordinates. Damaged enemies are stunned for 3 seconds. Decreases the cooldown of Ultimate skill by 1 seconds for each 2 units present on the battlefield including yourself (Max 10s decrease, Summoned units and bosses excluded).
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +10%
At level 5: When casting skill, Curian and ally Wardens gain immunity to Hitstun from Ultimate or lower skills for 8 seconds. Also increases Curian 10% ASPD for 8 seconds and the effect increases by 2% for each ally on the battlefield including yourself (Max 10 stacks, Summoned units and bosses excluded).
Charges forward and deals AoE damage if he tackles the frontmost target, then moves back. After casting skill, summons 2 Elite Wardens.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: DMG +180%. Reduces the amount of increase by 60% for each enemy damaged by the first attack.
We will add them as soon as it's possible!
Iron Man... ekhm. Curian is the third Awakened Sniper and the first Awakened Soldier in Counter Side. Compared to the other two Awakened Snipers, Amy and Queen, he specializes in summoning units and buffing them.
You will need 6 deployment resources to field him, but he appears together with a pair of elite Wardens by his side. Considering that Warden is also a separate employee that costs 2 deployment resources, Curian's 6 cost doesn't look that bad anymore. Keep in mind that the summoned Warden doesn't inherit Curian's gear.
For 6 deployment cost, his kit is very stacked. Curian's passive gives Confusion immunity to ally Soldiers which counters their biggest nemesis - Harab. During the deployment passive, Curian gains nearly unlimited range and is able to outrange almost everyone in the game, along with the stealth detection. His special can inflict a wide area stun and damage, giving him control abilities, and the damage is no joke - able take down most strikers in 1 special skill + passive attack. He also triggers Warden's enhanced attack on a separate cooldown, essentially buffing the Wardens' DPS.
In PVE, he out-damages any other DPS on single target bosses (i.e. Raids or Guild Coop). There, his own damage is almost on par with Kestrel Xiao Lin, but the Wardens he summons deal around 30-40% of his damage on top of that. Still, Kestrel Xiao Lin is 2 deployment resources cheaper, but Curian can also hit Air employees so it evens out.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
- huge damage,
- can attack air units
- his summons can keep themselves alive pretty well and they also do a lot of damage.
- squishy, like really squishy,
- in PVP he dies if someone looks at him funny.
Set: Attack Speed / Any Spectral Sets / Cooldown Reduction
Curian seems to scale with pure ATK and ASPD the best.
Set: Cooldown Reduction / Attack Speed
Ground DMG, Skill Haste substats. His kit is very strong in PVP and you want him to cast skills frequently.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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