Kicks his legs high in the air, generating a shock wave to attack a target in front.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
A real man knows how to hold his ground. Stands where he's deployed, forcing 2 surrounding units to attack him for 6 seconds. Increases EVA by 30% for all surrounding units except for Defenders.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: Passive buff also adds DMG Taken -40% from Siege
Spins with his dual swords and shoots a big twister, inflicting AoE damage on enemies in front. Forces the enemies to attack him for 5 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: DMG RES +25% for 8 s after skill
Delivers a slash so fast that he momentarily disappears from view as surrounding enemies receive AoE damage. Invincible while invisible.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Cooldown -8 s
We will add them as soon as it's possible!
Gabriel Jun the Vic... Ekhm, let's just call him Gabriel. In PVE. the human Tower is pretty useless and he's used only in some niche situations where Siege enemies appear. One of them is Soli boss in Danger Close and the other is Rhino boss in Challenge Mode act 3.
In PVP he is an anti-backdoor employee and depending on the week's meta he can be used as an anti-rush Tower that defends the ship.
- has some niche uses in PVE and PVP,
- pretty useless otherwise.
Set: Full Tank
Set: Full Tank
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
We will add them as soon as he/she gets one!
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