Swings the Sword of Light, dealing single-target damage.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Knockback RES is increased by 50%. While Ecclesia is on the battlefield, all allies gain +1000 HIT (self excluded, cannot be dispelled). Casts an enhanced attack after every 2 basic attacks, dealing AoE damage and knocking enemies down, Immune to hitstun from Ultimate or Lower skills while casting.
At level 2: Ranged DMG RES +5%
At level 3: Ranged DMG RES +5%
At level 4: Ranged DMG RES +10%
At level 5: EVA is increased for 8s after casting enhanced attack. (50% per ally present on the battlefield excluding self, up to 10 stacks)
Rapidly swings the sword forth. All hits gain Sure Fire and deals AoE damage. The last attack inflicts +2% DMG Intensification on damaged targets for 30s.
DMG Intensification: Increases DMG Taken every time a unit receives damage from same sources. (DMG Increase only takes effect up to 80%, effect can be offset by DMG Tolerance)
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Adds 25% Incoming Healing reduction Debuff to the last hit (Max 4 stacks).
Gathers strength to unleash an Aura and grants Debuff Immunity to all allies for 3s (self excluded, cannot be dispelled). Increases Ecclesia’s ATK by 50% for each ally within the aura. (self excluded, up to 10 stacks). Ecclesia then descends, dealing AoE damage with knockback. The ATK buff is removed when Ultimate ends.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Enemies are inflicted with Blind for 15s after casting
We will add them as soon as it's possible!
Awakened Morse... Sorry, Grand Quiete Ecclesia is an Awakened Defender who specializes in supporting her allies, instead of being a classical tank. Most of her stats are middle of the pack when you compare her to other Awakened Defenders which means she won't be the tankiest among the bunch, but she makes up for it with above-average damage.
As we already mentioned, Ecclesia is more of a Supporter - she gives all allies 1000 HIT flat, which is an absurd amount that can greatly help your Rangers to counter those pesky EVA-type characters and actually make them barely miss their attacks - as they will become nearly as good as Snipers. On top of the HIT buff, Ecclesia can also debuff enemies and amplify all the damage they receive using her Skill via DMG Intensification - this is a new stat introduced with her that counters DMG Tolerance. Basically, the more someone attacks a characters, the more damage they will do with each attack. Both the HIT buff and the DMG Intensification buffs mean that a lot of Ranger characters can deal up to 50% more damage.
Ecclesia Ultimate also helps allies - this time by giving them Debuff Immunity, similar to Olivia Park Operator. Her damage will also be increased based on the number of allies who were affected by the buff. And it actually can hit really hard.
Overall, Ecclesia doesn't play like most Awakened Defenders and you use her as a buffer who can also deal some damage instead. The issue is that it's kinda hard to justify using her due to her 6-cost. In KR, she's not that widely popular in PVP, but sometimes used in Raids where her buffs can actually make a difference.
Massive +1000 HIT buff to all allies,
Great disruptive abilities - knockback and Bind,
DMG Intensification debuff that shines in longer fights - especially on Raids,
Decent damage output for a Defender,
Decent in Raids.
Mediocre tanking abilities,
High cost - it's hard to bring her into your PVP team.
We will add it as soon as it's possible!
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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