To learn more about Griffin Rider Chris check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Griffin Rider Chris check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Basic Attack
Valid hits: 1
Cooldown: -
Deals damage to a single target in front with her sniper rifle. Prioritizes attacking air units within range. In [Critical Breakthrough] state, basic attack's damage is increased, valid Hits change to 2 and AoE damage is dealt.
Level 2: Basic Attack DMG +5%
Level 3: Basic Attack DMG +5%
Level 4: Basic Attack DMG +5%
Level 5: Basic Attack DMG +5%
Griffin Rider
Valid hits: 5
Cooldown: -
Upon deployment, deals damage to all enemies with a shockwave from her high-speed maneuver. While on the battttlefield, enemies received DMG Taken AMP +15%. Each time a unit leaves the battlefield, her Ultimate Skill cooldown is reduced by 1 second, and her Special Skill cooldown by 0.5 seconds.
Level 2: ATK +5%
Level 3: ATK +5%
Level 4: ATK +10%
Level 5: DMG Taken AMP effect is increased by 2x while in [Critical Breakthrough] state.
Rapid Acceleration
Valid hits: 3
Cooldown: 24 seconds
Unleashes a shockwave from her high-speed maneuver that deals AoE damage and becomes immune to damage while moving. 1 damaged target in front becomes Unavoidable for 5 seconds.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: All attacks always inflict CRIT damage while in the [Critical Breakthrough] state. Up to 3 damaged targets become Unavoidable for 5 s
Ignite
Valid hits: 4
Cooldown: 55 seconds
Launches an attack in front by unleashing the flight unit's performance. She becomes immune to damage while moving and enters the [Critical Breakthrough] state that cannot be canceled for 20 seconds after using her Ultimate Skill.
[Critical Breakthrough]: Immune to all Hitstuns, ASPD +50%, Skill Seal Immunity.
Level 2: CRIT DMG +5%
Level 3: CRIT DMG +5%
Level 4: CRIT DMG +10%
Level 5: Resets Special Skill cooldown after skill
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Review
PVE (Early)
PVE (Late)
PVP
Awakened Chris is a 7-cost hybrid Debuffer/DPS under the supporter class, who brings to the table a brand new debuff - Unavoidable (a debuff which prevents enemies from evading completely) to counter high evasion Tanks.
In PVE, she has found a use as a raid debuffer, because of her permanent 15% DMG Taken Amp debuff aura (which gets doubled to 30% for 20 seconds after she uses her ult). When timed correctly, using her Ultimate Skill during your burst phase can greatly enhance your entire team's damage output (and she uses her Special Skill again after using her Ultimate Skill, which then prevents enemies from evading your attacks).
In PVP, she is a strong damage dealer with good overall performance. However, her prohibitively high cost affects her flexibility and makes it awkward to fit her into teams, while her heavy reliance on her ultimate skill self-buffs for damage forces her into a slower playstyle.
As a mech, AChris has synergy with Coffin-6. Notably, her strongest comp is Titan lead Coffin-6 with Sysop.
- DMG Amp debuff
- High personal DMG output
- Evasion seal
- Good Survivability
- Being both a Counter and Mech type employee means she is more vulnerable to ttype specific debuffs
- high cost
- overly reliant on Ultimate Skill self-buffs
Other information
Set: CDR DPS
Set: CDR DPS
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
Griffin Rider Chris skins aren't available yet or the character has no skins. They will be added soon.
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