This character is a Fury type user. It means that his/her skills don't have a cooldown and instead they are used every X Attacks instead.
Uses her compound crossbow to inflict damage on the foremost target.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
When her HP drops to 40% or lower, she restores 6% of HP per second for 5 seconds. While healing, she becomes immune to damage. (Triggers once in total)
At level 2: Crit Damage +5%
At level 3: Crit Damage +5%
At level 4: Crit Damage +10%
At level 5: Passive effect is activated at 60% and 30% of HP (Triggers twice in total)
Shoots an arrow equipped with a high-explosive grenade made by Delta Seven, inflicting AoE damage on and around the foremost target.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Special Skill always crits.
Changes her weapon into a bow and shoots an arrow to inflict great damage on enemies in front. Increases the Ultimate Skill damage based on the reduced HP (up to 50%), and restores HP by 2.5% per second for 5 seconds after the skill.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Recovery duration +5 s
We will add them as soon as it's possible!
Jaina Kropel, the first employee to be released in KR using Fury Mechanic, stays pretty underwhelming even after her buffs.
Her kit is focused on staying alive and she's quite good at it, but her problem is that her basic attack animations take too long. This results in a very slow skill charging rate, even with relic gears.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- survivability passive
- high cost
- super slow basic attack animation.
Set: Attack Speed / Spectral Blaze
Anti-Striker and Anti-Ground substats.
Set: Attack Speed / Spectral Blaze
Anti-Striker and Anti-Ground substats.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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