Fires an energy cannon, inflicting AoE damage on and around its target. After transformation, swings its energy arms instead to inflict AoE damage in front.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Activates its transformation system in case of emergency. When deployed, its DEF is decreased by 90%. When its HP drops to 50% or lower, however, transforms into a Ground Defender with full DEF, but 50% lower ATK and CRIT.
At level 2: CRIT +5%
At level 3: CRIT +5%
At level 4: CRIT +10%
At level 5: After transformation, ATK, CRIT -30% instead
Fires a high-powered energy beam, inflicting AoE damage on and around its target. After transformation, shoots an energy sword, inflicting AoE damage in front and forcing the enemies to attack it for 5 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Cooldown -4 s
Upon transformation, casts a barrier equal to 50% of Max HP and becomes immune to Hitstun from Special or lower skills for this barrier's duration.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: For barrier duration, DMG Taken -30% from Rangers and immunity to Stun
We will add them as soon as it's possible!
Janus is the one of the only two employees in the game that can change its type in the middle of the battle. He starts as an air Ranger that has pretty low attack speed, but each shot chunks the HP of whoever he hits. But when his HP falls below a certain threshold, he transforms into a ground Defender.
There is a major problem with this design principle though - you can't gear both modes separately. Either you choose him to be a nuke in the air and half a nuke on the ground, or a tank in the air and a tank on the ground. His HP is rather bad though, so often when he is used it's the first option.
Also for some reason the transform does damage. Enough to chunk enemies if he's built offensively.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- dual-mode makes him a versatile employee,
- his basic and special attack deals great damage.
- countered by MDL tanks because of his low aspd,
- A. Na Yubin chunks his HP when he transforms because of the barrier he gains then,
- identity crisis.
Set: HP+HP / HP+DEF / Spectral Chain
Set: HP+HP / HP+DEF / Spectral Chain
We will add them as soon as he/she gets one!
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