Janus

Janus

Ranger
Ranger
Mech
Mech
A

PVE

B

PVP (SEA)

B

PVP (GLB)

Profile

Personal information
Character ID
#1155
Full Name
Janus
Alt names
Faction / Title
Future-at-War
Combat information
Rarity
SSR
Deployment Cost
4
Movement Type
Air
Attack Type
All
Availability
Regions
KR, SEA, Global
KR Release Date
August 12th, 2020
GLB Release Date
November 17th, 2022
SEA Release Date
September 29th, 2021
Specialities
Barrier

Skills

Basic Attack
Basic2 valid hits

Fires an energy cannon, inflicting AoE damage on and around its target. After transformation, swings its energy arms instead to inflict AoE damage in front.


At level 2: Basic Attack DMG +5%

At level 3: Basic Attack DMG +5%

At level 4: Basic Attack DMG +5%

At level 5: Basic Attack DMG +5%

Combat Conversion System
Passive

Activates its transformation system in case of emergency. When deployed, its DEF is decreased by 90%. When its HP drops to 50% or lower, however, transforms into a Ground Defender with full DEF, but 50% lower ATK and CRIT.


At level 2: CRIT +5%

At level 3: CRIT +5%

At level 4: CRIT +10%

At level 5: After transformation, ATK, CRIT -30% instead

Calider's Arms
Special3 valid hits 22 seconds

Fires a high-powered energy beam, inflicting AoE damage on and around its target. After transformation, shoots an energy sword, inflicting AoE damage in front and forcing the enemies to attack it for 5 seconds.


At level 2: DMG +5%

At level 3: DMG +5%

At level 4: DMG +15%

At level 5: Cooldown -4 s

Janitor Mode Booster OS
Passive

Upon transformation, casts a barrier equal to 50% of Max HP and becomes immune to Hitstun from Special or lower skills for this barrier's duration.


At level 2: HP +5%

At level 3: HP +5%

At level 4: HP +10%

At level 5: For barrier duration, DMG Taken -30% from Rangers and immunity to Stun

Stats

Analysis

Review

Janus is the one of the only two employees in the game that can change its type in the middle of the battle. He starts as an air Ranger that has pretty low attack speed, but each shot chunks the HP of whoever he hits. But when his HP falls below a certain threshold, he transforms into a ground Defender.

There is a major problem with this design principle though - you can't gear both modes separately. Either you choose him to be a nuke in the air and half a nuke on the ground, or a tank in the air and a tank on the ground. His HP is rather bad though, so often when he is used it's the first option.

Also for some reason the transform does damage. Enough to chunk enemies if he's built offensively.

Ratings
S

Story

B

Raids

A

Guild Coop

S

Shadow Palace

A

Danger Close

B

Dive 45-50

A

Relic Dungeons

B

PVP (SEA)

B

PVP (GLB)

Pros & Cons
Pros

- dual-mode makes him a versatile employee,

- his basic and special attack deals great damage.

Cons

- countered by MDL tanks because of his low aspd,

- A. Na Yubin chunks his HP when he transforms because of the barrier he gains then,

- identity crisis.

Gear Recommendation
PVE gear

Set: HP+HP / HP+DEF / Spectral Chain

PVP gear

Set: HP+HP / HP+DEF / Spectral Chain

Skins

Dialogue

Because the dialogues take a lot of space, by default they are hidden - use the switch below to show them.

Show dialogue