Swings a sword materialized out of her Watch and inflicts AoE damage.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Confidently charges without thinking twice. Increases EVA by 50% for 20 seconds when deployed.
At level 2: DMG Taken -2%
At level 3: DMG Taken -2%
At level 4: DMG Taken -4%
At level 5: Passive buff also decreases DMG Taken by 15%
Spins and moves toward the target, inflicting AoE damage. Enemies lose 30% of HIT and focus their attacks on her for 5 seconds.
At level 2: Cooldown -1 s
At level 3: Cooldown -1 s
At level 4: Cooldown -2 s
At level 5: Debuff also decreases enemy's ATK by 10%
Divides her sword into two and swings them with incredible speed, inflicting AoE damage on surrounding targets. Increases EVA by 50% for 15 seconds after this skill's effect.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Buff also decreases DMG Taken by 10%
We will add them as soon as it's possible!
Lee Yumi was (keyword, was) one of the best SSR Defenders in the game. Among many Defenders, she is one of the few who rely on EVA to tank, which comes with its own set of advantages and disadvantages.
Yumi's advantages come with her costing only 3, and her self-buff, which massively buffs her survivability for 20 seconds on deployment. A similar buff is cast on her ult, which lasts 15 seconds. However, these buffs still rely on evasion - meaning it is all down to the odds often times if she lives or not. Also, she might not live to ult, especially in PVP.
The bigger concern about Yumi, however, is that she does not do much aside from tanking. Yes, she will stay alive and draw out attacks, but other than that she does not do anything while other tanks like Serapel, Chifuyu, and Awakened Na Yubin provide damage and team protection, debuff and stun, and terminal-illness-to-towers-and-barriers, respectively.
She's also directly powercrept by newer 3 cost Defenders, such as Rearmed Alex.
Despite all that, her low cost and decent tankiness still makes her a good unit for new players, especially in PVE.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- evasion allows her to ignore CC and CRIT,
- low cost makes her fit in a variety of teams in PVP and PVE.
- Snipers counter her easily,
- any debuff that lowers EVA will make her die really fast.
Set: HP+HP
Inhibitor/Hummingbird Weapon, Maze Armor, Gordias/Inhibitor/Polymer T6 or T7 Acc; Ground DMG Res + Melee DMG Res + CDMG Res substats.
Set: HP+HP
Inhibitor/Hummingbird Weapon, Maze Armor, Gordias/Inhibitor/Polymer T6 or T7 Acc; Ground DMG Res + Melee DMG Res + CDMG Res substats.
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