To learn more about Maestra Nequitia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Maestra Nequitia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Requiem for the Dead
Valid hits: -
Cooldown: -
Maestra Nequitia is deployed near the ship and moves forward to the center of the battlefield while ignoring enemies. While at least one of her performers is on the battlefield, inflicts all enemies (bosses excluded) with 1 stack of [Requiem of the Dead] every 8 seconds. This effects stacks up to 10 times.
[Requiem of the Dead] applies following debuffs:
Level 2: SPD +20%
Level 3: SPD +20%
Level 4: SPD +35%
Level 5: Grants stacks every 6 s instead
Maestra
Valid hits: -
Cooldown: -
Summons one additional performer at a certain distance (Max 4). For each summoned performer, Elysium Philharmonic members gain CRIT +25. When applying [Requiem of the Dead], grants 1 additional stack of [Requiem of the Dead] per Elysium Philharmonic member on the battlefield.
Level 2: CRIT +50 per performer instead
Level 3: CRIT +100 per performer instead
Level 4: CRIT +150 per performer instead
Level 5: CRIT +200 per performer instead
Elysium Philharmonic
Valid hits: -
Cooldown: -
Can't be affected by Stun, Sleep, Confusion, Knockback, Hitstun, Decreased ASPD. Incoming Healing is decreased by 50%. Grants DMG Taken RDC +5% per Elysium Philharmonic member on the battlefield. Grants Elysium Philharmonic members on the battlefield Immunity to Hitstun from Special or lower skills (Cannot be canceled) and Sure Fire. Also, Elysium Philharmonic members gain the following individual effects (Cannot be canceled).
Level 2: DEF +5%
Level 3: DEF +5%
Level 4: DEF +10%
Level 5: Becomes immune to damage for 5s when HP drops to 50% or lower
Chapter of Apocalypse
Valid hits: -
Cooldown: 20 seconds
Can be cast in the center of the battlefield. Adds 5 stacks of [Requiem of the Dead] to all enemies and increases the effect by 1.6x. After casting, teleports near the ship, stops moving forward and stops granting stacks of [Requiem of the Dead] for 25 seconds. Additional stacks of [Requiem of the Dead] granted by Elysium Philharmonic members do not stop. When state of Immortality ends, [Requiem of the Dead] effect is canceled.
Level 2: Increases [Requiem of the Dead] effect by 2.2x instead
Level 3: Increases [Requiem of the Dead] effect by 2.8x instead
Level 4: Increases [Requiem of the Dead] effect by 3.4x instead
Level 5: Increases [Requiem of the Dead] effect by 4x instead, seals all enemy skills and nullifies all enemy buffs for 12 s when casting (Bosses excluded)
Maestra Nequitia stats aren't available yet. They will be added soon!
Review
PVE (Early)
PVE (Late)
PVP
Maestra is a PVP-oriented ASSR whose kit lends her comps to a unique playstyle. She demands a dedicated team built around her to fully enable her kit. She also needs extremely niche gear to function. Played correctly, she can be incredibly oppressive.
Maestra’s power budget is entirely concentrated in her ultimate skill. She spawns at the ship and gradually moves forward, ignoring all enemies and stopping at the center of the map. Her ultimate, which can only be cast from the center of the map, applies crippling %HP drain debuffs that are all but guaranteed to wipe the enemy team.
Maestra’s DMG AMP debuff can reach impressive values but its abysmal uptime coupled with her unwieldy cost makes her too impractical to use in most situations. She can be shoehorned into Britra/ Inhibitor raid comps but she is suboptimal in both. There is no reason to use her over other debuffers in any existing content.
Maestra applies a strong mapwide burn and has what is effectively a debuff that kills all on-field enemies when she casts her ultimate, so the premise is you would escort her to the middle, use her ultimate to kill everything, and finish your opponent off before they can re-establish their position.
Maestra players can leverage the pressure of her ultimate to create a dilemma for their opponents by holding onto the ultimate once she stops at the middle of the map. If they overcommit their resources, there is a risk that the Maestra player will activate her ultimate to wipe the field; if they decide to hold their resources, it gives the Maestra player a big advantage as they can commit their own resources freely and grind out the rest of the match knowing their opponent is powerless to fight back. The pressure created by her ultimate is stronger than the ultimate itself. Players are heavily encouraged to use manual ult to maximize Maestra’s value.
While Maestra’s ultimate strongly amplifies the debuff effects and acts as a board wipe, it also incurs a significant momentum loss, rendering her useless for a considerable amount of time. This means that quite often, it is better to refrain from using her ultimate and maintain pressure if it can't secure a game-winning advantage. This is especially true for experienced players as the timing of her ultimate is very readable. Opponents may hold their resources to redeploy afterwards, or use Olivie operator to cleanse all her debuffs. Given that Maestra comps are heavily stall-oriented, the inherent momentum loss may leave them without sufficient damage to push back against the enemy team if the ultimate isn’t able to close out the game.
While gear is usually covered in its own section, Maestra’s gearing is unique enough that it warrants some discussion. Maestra needs to be in the middle of the map as the prerequisite to casting her ultimate skill. As mentioned above, she can/ will typically loiter at the middle of the map for some period of time. Depending on the week, the opposite may be true where she is heavily disadvantaged and needs to cast her ultimate as soon as possible to equalize the matchup. As such, it is important to strike a balance between her speed and her tank stats.
As a 7 cost defenseless ASSR, Maestra can easily become a liability to the team without adequate support. To this end, she is frequently paired with stall units, as teams built around her are inherently stall-heavy given the resources needed to keep her alive. Notably, she directly synergizes with other Philharmonic faction characters who benefit from the faction synergy integrated into their kits (i.e. Shena, Carmen, Luna). Maestra is typically paired with other strong ASSR damage dealers, both to serve as the follow-up to her ultimate and to provide pressure to split opponents’ attention between them and Maestra.
Maestra has several weaknesses that can be exploited:
Debuff immunity: Maestra’s debuffs can be cleansed by debuff immunity. Notably, Olivie operator provides on-demand debuff immunity from her command skill. As Olivie is one of the most prevalent PVP operators in the game, Maestra players should be attentive of their opponents’ operator proc progress, and if it is Olivie, they should be ready to wait out the operator proc.
New Ohio: New Ohio has cooldown-related debuffs, which can be used to delay Maestra’s ultimate. This makes her vulnerable for a period and creates a window during which opponents may push to kill her.
Awakened Na Yubin: As a tower, Awakened Na Yubin’s %HP burn applies to Maestra. This is one of CounterSide’s most miserable matchups to play.
Building Maestra comps involves juggling a number of objectives simultaneously, emphasizing the need for a well-balanced team composition.
- Slowly strangling the life out of your opponents is a feeling of power and control few other ASSRs can replicate.
- She needs a disproportionate amount of investment to get decent performance out of her.
- Getting hard-countered feels miserable.
Other information
Set: HP Set Speed Gear
There exists a Jungle Relic Speed Set Maestra build. It lacks Inhibitor Hands Res, but maybe if you godroll all speed latents...?
Set: HP Set Speed Gear
Running 2PC incoming healing jungle relic set is enough to offset Awakened Na Yubin tower burn (especially if you also have Tower Incoming Healing ship latents).
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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