Delivers chain attacks to nearby targets and shoots a wind at distant ones, inflicting damage on and around them.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
When Hitstunned, increases DMG RES for her and surrounding allies by 40% and makes herself immune to all Hitstuns and the allies to Stun for up to 5 seconds. Can't be reactivated in 15 seconds. Skills are sealed during this skill's stance.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: Increases ATK up to 100% for 8 s based on defense stance duration
Charges forward or upward, inflicting AoE damage. Stuns surrounding targets for 3 seconds upon landing.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Randomly removes 1 non-Permanent buff cast on targets and seals their skills for 6 seconds. (Bosses excluded)
Shoots a gust of wind from her palm, inflicting AoE damage on enemies in front.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Resets Special skill cooldown after skill
We will add them as soon as it's possible!
May is a frontline supporter with a unique anti-hitstun mechanic that allows her to buff herself and her allies. At first, she looked underwhelming, but KR players already found uses for her both in PVP and PVE but keep in mind she's not a plug-and-play character.
Check the general ratings visible in the header section for an indication how good the character is in the KR region. Please keep in mind the ratings might change depending on when the character gets released in SEA, buffs, nerfs or any changes to the base game or the game modes.
- Totsugeki!
- makes her allies tanky,
- counters hit-stun employees,
- low cost for what she brings to the battle.
- she's hard to use well.
Set: HP+HP / HP+DEF
Set: HP+HP / HP+DEF
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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