Throws a sword forward, inflicting AoE damage on and around the foremost target.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
If a target hit by a Basic attack dies within 10 seconds, up to three swords are summoned at the location. The swords last for 8 seconds and decreases nearby enemies' ATK, ASPD, and Skill Haste by 33% (effect does not stack).
At level 2: CRIT stats +5%
At level 3: CRIT stats +5%
At level 4: CRIT stats +10%
At level 5: When HP drops to 60% or below, she moves backward and summons an unhealable Mutated Spira at her original location.
Slams her sword down, inflicting AoE damage on and around a target. The affected enemies lose 100% of Incoming Healing for 8 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Cooldown -4, Skill resets duration of all swords on the field
Combines her swords into one and releases it, inflicting AoE damage on and around a target.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Summon 2 additional swords
We will add them as soon as it's possible!
Ministra is widely considered the most broken awakened character in the game. She can summon totems that debuff nearby enemies (-33% ATK, ASPD, and Skill Haste) making her a nightmare in PVP. When her HP falls below a certain threshold, she summons a Mutated Spira that's even stronger than her normal version (nearly doubled stats and she can attack air units unlike normal Spira).
And let's not forget about the fact that she also can deal stupid amounts of damage - both her special and ultimate have the highest multiplier in the game (usually it's around 200-300%, but in her case, it's over 500%).
Similar to A.Yuna, she's the ultimate carry who can win battles in the early game by herself. In any mode where there are multiple enemies - because someone must die when marked by her to summon a totem - using her drastically lowers the difficulty, because of the debuffs she brings. The only place where she isn't great are Raids and Guild Coop; everywhere else she's a beast.
In endgame PVE, she's a core unit in one of the three teams that can clear Dive 50 and probably her team has the easiest time there. Also in Relic Dungeons, she's commonly used in Titan stage, but also in the Edel stage if you decide to go the ground attack route.
She was the Queen of PVP basically since the day she was released. Lately, though, her usage has fallen a bit because of Replacer King and Awakened Horizon - both can easily reach the Ministra hiding in the backline and murder her. Still, despite having clear counters now, she's still borderline broken. Sadly, the top-tier pvp auto-team that she was part of is no longer usable in KR region after the recent meta shift.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- her debuffs are stupidly strong,
- and so is her damage - she has one of the highest damage modifiers on her skills in the game,
- only 5 cost,
- summons a Mutated Spira that's twice as strong as normal Spira (and normal Spira is already borderline broken).
- in PVP there are clear counters to her, so she's no longer a unit that can be used whenever you want, ignoring the bans and the meta.
Set: Cooldown Reduction
Full Maze set; Skill Haste substats.
Set: CDR DPS
There is an old build that uses CDR Tank gear, mainly because summoned Spira inherits gear. This build has fallen off in the current meta.
The PVP recommendations have been simplified and you should use them in combination with this guide.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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