Swings his Boost Hammer downward, inflicting AoE damage in front.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Forcefully slams into enemies, resisting Knockback. Upon deployment, swings his hammer downward, inflicting AoE damage and Stunning targets even in Special Skill mode.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: Immunity to Stun, DMG +10% to surrounding enemies
Charges forward, using his hammer's rocket propulsion power. Inflicts AoE damage and forces enemies to attack him for 5 seconds. After charging, swings his hammer to attack again and Stun enemies for 2 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Charging attack decreases enemies' ATK -25% for 5 s. Subsequent attack's Stun duration +1 s
Uses the weight of his hammer to shock enemies. Basic attacks Stun enemies for 2 seconds. This effect can't be reactivated in 10 seconds.
At level 2: DMG RES +2%
At level 3: DMG RES +3%
At level 4: DMG RES +5%
At level 5: CRIT DMG RES +75%
We will add them as soon as it's possible!
As with all Scavenger units, Overflow is a Soldier/Mech hybrid. He is an offensive defender who can't be stunned or knocked back, while also being able to charge forward and push the enemy team back toward their ship, stunning them from time to time. He has 10% MDL and super high stats - over 90k HP and 2.5k Defense when geared - which makes him a wall on the frontline.
He is pretty great for Shadow Palace where his bulk and CC help, and he also shines in some Danger Close bosses because of his bulk and his debuff, along with his knockback immunity and forward dash. But he's not as useful as other tanks like Serapel when it comes to most other PVE gamemodes.
His knockback immunity also helps in holding the line in PVE gamemodes, where he can be used as a main frontline tank to great effect. However, you are better off using another defender or striker with more utility or better stats most of the time.
In PVP he is often used to keep Evolved-1 safe and push enemies away from her, but he can also be used in hybrid teams.
Be aware that while he is a hybrid employee, he can only wear Soldier gear.
- CC monster who himself is immune to Knockback,
- really tanky and hard to kill,
- debuff aura lets allies do more damage.
- high cost.
Set: Full Tank
Set: Full Tank
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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