Overflow

Overflow

Defender
Defender
Soldier
Soldier
Mech
Mech
B

PVE

A

PVP (SEA)

S

PVP (GLB)

Profile
Personal information
Character ID
#1188
Full Name
Overflow
Alt names
Faction / Title
Scavengers
Combat information
Rarity
SSR
Deployment Cost
4
Movement Type
Ground
Attack Type
Ground
Availability
Regions
KR, SEA, Global
KR Release Date
July 20th, 2021
GLB Release Date
November 10th, 2022
SEA Release Date
December 1st, 2021
Specialities
Crowd Control
Debuffer
ETB
Skills
Basic Attack
Basic Skill2 valid hits

Swings his Boost Hammer downward, inflicting AoE damage in front.


At level 2: Basic Attack DMG +5%

At level 3: Basic Attack DMG +5%

At level 4: Basic Attack DMG +5%

At level 5: Basic Attack DMG +5%

Field Domination
Passive Skill2 valid hits

Forcefully slams into enemies, resisting Knockback. Upon deployment, swings his hammer downward, inflicting AoE damage and Stunning targets even in Special Skill mode.


At level 2: HP +5%

At level 3: HP +5%

At level 4: HP +10%

At level 5: Immunity to Stun, DMG +10% to surrounding enemies

Gateway Crusher
Special Skill3 valid hits 20 seconds

Charges forward, using his hammer's rocket propulsion power. Inflicts AoE damage and forces enemies to attack him for 5 seconds. After charging, swings his hammer to attack again and Stun enemies for 2 seconds.


At level 2: DMG +5%

At level 3: DMG +5%

At level 4: DMG +15%

At level 5: Charging attack decreases enemies' ATK -25% for 5 s. Subsequent attack's Stun duration +1 s

Overwhelm
Passive Skill

Uses the weight of his hammer to shock enemies. Basic attacks Stun enemies for 2 seconds. This effect can't be reactivated in 10 seconds.


At level 2: DMG RES +2%

At level 3: DMG RES +3%

At level 4: DMG RES +5%

At level 5: CRIT DMG RES +75%

Stats
Analysis
Review

As with all Scavenger units, Overflow is a Soldier/Mech hybrid. He is an offensive defender who can't be stunned or knocked back while he charges forward like A. Hilde and pushes the enemy team back toward their ship, stunning them from time to time. He has 10% MDL and super high stats - over 90k HP and 2.5k Defense when geared which makes him a wall on the frontline.

He is pretty great for Shadow Palace where his bulk and CC help, and he also shines in some Danger Close bosses because of his bulk and his debuff, along with his knockback immunity and forward dash. But he's not as useful as other tanks like Serapel when it comes to most other PVE gamemodes.

In PVP he is a monster that keeps Evolved-1 safe and pushes enemies away from her, but he can also be used in hybrid teams.

Be aware that while he is a hybrid employee, he can only wear Soldier gear.


MDL = Max Damage Limit or DMG Taken Limit is a stat that only appears on SSR rarity Defenders. How does it work? For example, if an employee has 10% MDL it means that any hit that does more damage than 10% of his max HP, will have the part exceeding the MDL value lowered by 80%. This prevents Defenders with MDL from being one-shot by skills/ultimates.

A way to counter MDL is to use employees with great ASPD like Administration Rifleman, Ifrit, or Millia Rage.

Ratings
B

Story

C

Raids

C

Guild Coop

B

Shadow Palace

A

Danger Close

B

Dive 45-50

A

Relic Dungeons

A

PVP (SEA)

S

PVP (GLB)

Pros & Cons
Pros

- CC monster who himself is immune to Knockback,

- really tanky and hard to kill,

- debuff aura lets allies do more damage.

Cons

- high cost.

Gear Recommendation
PVE gear

Set: HP+HP / HP+DEF


Hummingbird Weapon, Maze Armor, Gordias Acc; Ground DMG Res + Melee/Ranged DMG Res substats.

PVP gear

Set: HP+HP / HP+DEF


Hummingbird Weapon, Maze Armor, Gordias Acc; Ground DMG Res + Melee/Ranged DMG Res substats.

Skins
Dialogue