Strikes at enemies in front, inflicting AoE damage.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
The Basic attack following Erarlumo delivers up to 3 enhanced attacks, depending on her distance to the target. The closest attack has 70% of Erarlumo's power. Attack range and power increase by 50% per phase.
At level 2: ASPD +3%
At level 3: ASPD +3%
At level 4: ASPD +6%
At level 5: Immune to Special Skill Hitstuns, DMG RES +50% for 5 s upon deployment. Same effect after every 6th Passive cast
Delivers a powerful, high-ATK attack, inflicting AoE damage in front.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Additional DMG by 20% of targets' current HP (Bosses excluded)
Shoots powerful multi-level winds, inflicting AoE damage in front. Can't reach targets outside 13 meters.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: ASPD +25% for 12 s after skill
We will add them as soon as it's possible!
Ram is a striker that focuses on doing damage and nothing else. While this makes her good in PVE where you need to beat the timer, she's too squishy and her range is too low for her to work in PVP.
Her biggest issue is the lack of anything to help the team. Even if her damage is pretty good, you can easily find other strikers that do comparable damage but also bring debuffs/buffs/cc.
- nice art which makes her a good lobby unit,
- good damage.
- 0 utility,
- dies easily.
Set: HP+HP / HP+DEF
Set: HP+HP / HP+DEF
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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