Swings the bat that penetrates the target once, then throws an exploding scrap metal. Deals 100% increased DMG to Mechs.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
Activates her bat to maximize the magnetic capabilities. For 15s after casting special skill, gain 50% increased range, become unable to move, and immune to knockback (Cannot be canceled). Casts an enhanced attack after every 5s within the enhanced state, inflicting knockback, with damaged targets having their DEF reduced by 15% for 5s. (2x effect to Mechs)
At level 2: Anti-Mechanic DMG +10%, Anti-Mechanic DMG RES +10%
At level 3: Anti-Mechanic DMG +10%, Anti-Mechanic DMG RES +10%
At level 4: Anti-Mechanic DMG +20%, Anti-Mechanic DMG RES +20%
At level 5: -90% SPD for affected Mechs
Stomps her foot on the ground, unleashing a magnetic wave to deal AoE damage. Deals 100% increased damage to Mechs, and stuns them for 1s. Then, grants self +40% Anti-Mechanic DMG, +20% ASPD for 15s.
At level 2: Cooldown -1s
At level 3: Cooldown -1s
At level 4: Cooldown -2s
At level 5: Immune to hitstun from Special or lower skills for 15s after casting
Gathering magnetic forces on the field, dealing AoE damage with knockback. Damaged enemies are stunned for 2s (4s to Mechs)
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Resets special skill CD after casting.
We will add them as soon as it's possible!
This character was recently released in KR and we need time to properly test his/her abilities before reviewing and rating him/her.
We will add them as soon as he/she gets one!
We will add them as soon as it's possible!
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