Swings her greatsword, inflicting AoE damage.
At level 2: Basic Attack DMG +5%
At level 3: Basic Attack DMG +5%
At level 4: Basic Attack DMG +5%
At level 5: Basic Attack DMG +5%
She can be deployed anywhere in the field, depending on her target. During deployment, enters Sure Fire mode, inflicts AoE damage, and forces the targets to attack her for 8 seconds. After every 4th Basic attack, she launches a Passive attack with the same effect.
At level 2: HP +5%
At level 3: HP +5%
At level 4: HP +10%
At level 5: All enemies' EVA -150 when in the field
Concentrates and discharges Replacer Factors, knocking surrounding enemies backward with AoE damage. Randomly removes 1 buff cast on the affected enemies, and creates a barrier around her by 30% of Max HP for 10 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: Basic attacks enhanced during barrier. Barrier recast if enhanced Basic attacks finish enemies
Delivers a condensed energy attack, cleaving the ground and levitating enemies with AoE damage. She then strikes her greatsword downward, detonating the energy, inflicting additional damage on both Ground and Air enemies. The enemies lose 20% of ASPD for 12 seconds.
At level 2: DMG +5%
At level 3: DMG +5%
At level 4: DMG +15%
At level 5: CRIT -50% added to debuff
We will add them as soon as it's possible!
Replacer Knight is a unique defender who is also a paratrooper. Still, because she has the stats of a defender, she has a hard time killing the backline - that's why KR players use Anti-sniper gear on her. Her other problem is her high cost.
Overall her kit is overloaded and she can do many things, but somehow she tries to do too much. As a backline killer, she has not enough damage to actually kill anything and as a frontline she is too squishy.
Story
Raids
Guild Coop
Shadow Palace
Danger Close
Dive 45-50
Relic Dungeons
PVP (SEA)
PVP (GLB)
- can be deployed anywhere which might come useful to cheese some stages in PVE.
- too low stats to do anything well,
- high cost.
Set: HP+HP
Inhibitor/Hummingbird Weapon, Maze Armor, Gordias/Inhibitor/Polymer T6 or T7 Acc; Ground DMG Res + Melee DMG Res + CDMG Res substats.
Set: HP+HP / Anti-Sniper / Shadow Palace Gear
Inhibitor/Hummingbird Weapon, Maze Armor, Gordias/Inhibitor/Polymer T6 or T7 Acc; Ground DMG Res + Melee DMG Res + CDMG Res substats (tank build). Anti-Sniper + Anti-Ground DMG substats (backline killer build).
We will add them as soon as he/she gets one!
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